#Recreating Simply Swords Weapons into Gregtech

6 messages · Page 1 of 1 (latest)

mystic knoll
#

I'm trying to gregify all the Simply swords into Gregtech. Is there a way to add new tool types/weapons to auto generate for all materials to create these? Similair to how if you create a new material you can auto generate rods and plates for it in kubejs. I willl ofc credit the mod for this

charred socket
#

Perhaps this might help

pulsar wasp
#
event
    .create(`adamantium`)
    .ingot()
    .element("adamantium")
    .color(0x86e6fe)
    .blastTemp(10000, "highest", GTValues.V[GTValues.UHV], 20 * 15)
    .iconSet(GTMaterialIconSet.METALLIC)
    .flags(
      GTMaterialFlags.DISABLE_DECOMPOSITION,
      GTMaterialFlags.GENERATE_BOLT_SCREW,
      GTMaterialFlags.GENERATE_DENSE,
      GTMaterialFlags.GENERATE_FINE_WIRE,
      GTMaterialFlags.GENERATE_FOIL,
      GTMaterialFlags.GENERATE_FRAME,
      GTMaterialFlags.GENERATE_GEAR,
      GTMaterialFlags.GENERATE_LONG_ROD,
      GTMaterialFlags.GENERATE_PLATE,
      GTMaterialFlags.GENERATE_RING,
      GTMaterialFlags.GENERATE_ROD,
      GTMaterialFlags.GENERATE_ROTOR,
      GTMaterialFlags.GENERATE_ROUND,
      GTMaterialFlags.GENERATE_SMALL_GEAR
    )
    .fluidPipeProperties(99999, 10000, true, true, true, true)
    .toolStats(
      ToolProperty.Builder.of(100, 100, 2147483647, 6, [GTToolType.BUZZSAW])
        .unbreakable()
        .build()
    );

perhaps this might help
code for adamantium buzzsaw blade

charred socket
#

the wiki does show a few examples

sharp pelican
#

I þink OP wants to make a custom tool, i.e. if þey wanted to make a fork item þat could be generated like a buzzsaw.