#Recreating Simply Swords Weapons into Gregtech
6 messages · Page 1 of 1 (latest)
event
.create(`adamantium`)
.ingot()
.element("adamantium")
.color(0x86e6fe)
.blastTemp(10000, "highest", GTValues.V[GTValues.UHV], 20 * 15)
.iconSet(GTMaterialIconSet.METALLIC)
.flags(
GTMaterialFlags.DISABLE_DECOMPOSITION,
GTMaterialFlags.GENERATE_BOLT_SCREW,
GTMaterialFlags.GENERATE_DENSE,
GTMaterialFlags.GENERATE_FINE_WIRE,
GTMaterialFlags.GENERATE_FOIL,
GTMaterialFlags.GENERATE_FRAME,
GTMaterialFlags.GENERATE_GEAR,
GTMaterialFlags.GENERATE_LONG_ROD,
GTMaterialFlags.GENERATE_PLATE,
GTMaterialFlags.GENERATE_RING,
GTMaterialFlags.GENERATE_ROD,
GTMaterialFlags.GENERATE_ROTOR,
GTMaterialFlags.GENERATE_ROUND,
GTMaterialFlags.GENERATE_SMALL_GEAR
)
.fluidPipeProperties(99999, 10000, true, true, true, true)
.toolStats(
ToolProperty.Builder.of(100, 100, 2147483647, 6, [GTToolType.BUZZSAW])
.unbreakable()
.build()
);
perhaps this might help
code for adamantium buzzsaw blade
the wiki does show a few examples
I þink OP wants to make a custom tool, i.e. if þey wanted to make a fork item þat could be generated like a buzzsaw.