#Multiblock condition
13 messages · Page 1 of 1 (latest)
wouldn't that just be recipes?
No, for example, if I create a large centrifuge multiblock that uses the centrifuge recipe type, I want it to require lubricant to function. In that case, I can't just define a normal recipe.
Oh, then you would need to look at how the steam machine class or the large combustion engine class does that and make a java addon
okay, so kubejs does not work?
you could load the java class of the generators if you wanted your custom multi to eat the same fuels
but if you wanted a new fuel, yeah kubejs won't work
hmm, was there a machine that ate lubricant? i can't remember
oh wait, that needed lubricant and power
I'm not very good at Java, and for some reason, I just can't figure out how to get it working with Minecraft. I only know how to use KubeJS. Will support for this be added in the future?"
that idk, the issue is that the machines have a class that tells them what they need to eat, power for electric machines, fuel for generators, and steam for steam machines.
but the fuels are specfic to the machine class
i have no idea if they could make a way for kubejs to change the java classes/make a kinda new one. but seems pretty unlikely