#Wrong steam-machine base-texture

1 messages · Page 1 of 1 (latest)

tight grotto
#

As the title states, when creating steam machines that have a high-pressure variant, both the LP- and HP-variant will have the HP-variant base-texture.

GTCEuStartupEvents.registry('gtceu:machine', event => {

    event.create('test_steam_machine', 'steam', true)
    .recipeType('sifter')
    .workableSteamHullRenderer( true, 'gtceu:block/machines/sifter');

});
sand spindle
#

yes that's the first parameter in workableSteamHullRenderer

tight grotto
#

What's the point of that bool then if only the last hullrenderer will cast it for both steam variants?

sand spindle
#

there's some thing you can do (I forgot sorry) that you can do to pass the correct one