#GregTech Quantum

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GTQU or GregTech Quantum is an Expert Kitchen sink 1.12.2 Magi-tech pack that is inspired by GTNH.

GTQU was a passion project of mine for a while and for the last 4 months it has been being solo developed by me and some other people including Frosteco and AncientSkies.

This is a large modpack that has hardcore survival elements that include a range of food mods, Tough as Nails, a number of food changes, and a few more mods that augment the earlygame into having micromanaging task for your thirst and hunger as well as having to stay safe from various monsters (including parasites, which have been buffed)

Content extends from Stone-UEV at current pace, and planned content to reach till MAX as well. And Zalgo, this is not named quantum just for it to sound cool;
We have some quantum physics elements in lategame as well as nuclear tech, courtesy of HBM’s Nuclear Tech- Extended Edition that has been heavily modified to suit GregTech.

(More desc. in comments)

https://cdn.discordapp.com/attachments/1241998046628417599/1288992106018377759/IMG_3639.png?ex=66f92d32&is=66f7dbb2&hm=c440d547d9f1b8bcbce50a08295b3ced150d5d5683d13c2c3486f40cb1b1427c&

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Modpack resources available on GitHub (setting up download) and soon, Curse as well. currently modpack files are on the discord server in form of google drive files.

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GTQU contains all the major Magic mods as well, with support for thaumcraft research.

This includes AbyssalCraft, Bewitchment, Thaumcraft 6 and most of the major addons, Botania, Astral Sorcery, Wizardry, Blood Magic, and more.

All of these have their own chapters and (incomplete) research as well.

Space is also a major part of this modpack, having the base solar system and currently around 2 solar systems. This number will be drastically increased in the future if I manage to get more devs.

multiblocks: Multis largely stay incomplete due to my lack of GTCEu and Groovy knowledge. Progression will be heavily modified when I learn how to add them.

All major tech mods like Thermal and EnderIO and also Industrial Foregoing and XU2 are here, with full integration (materials and recipes and deprecation of useless blocks)

Chemical content include the UEV Draconium line, Superschrabidic Reactant line, new circuits, and a bunch more planned.

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Gregtech and NTM have also received a large array of TCon tools, for nearly every metal in them. (Currently no Extruder compat but will exist soon)

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First 10 Multis coming soon

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Fluix Line

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Dilithium Line

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Unified most of HBM Oilproc with GT Oilproc, thus heavily improving GT Oil

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Pyrotech Patch™️

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Sadly no screenshot

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Pyrotech -> TiCon -> GT

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this should fill the early game Stone Age void that GTNH has

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GT Pyrotech Ores lets

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Project is not dead

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🔥

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I’ve just been touching up the early game

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It should be done by this week

Includes)

Stone Age-
Magic in Stone Age (Totemic, Roots)
Pyrotech integration with Tinker’s, GregTech ores in Bloomery for immersive metalworking
Pyrotech is now required for tinker’s smeltery, in a true GTNH fashion
All GT early game metals (nickel, copper, gold, iron).

Energy and Tech changes
Integration for all the main NTM energy sources
Fluix Line
Addition of new recipes for AE using Fluix Soldering Alloy
Addition of gregified NTM recipes
Addition of some NTM mats into GT, and ABF recipes for those

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Adding a few new singleblock machines soon, for crertain new processes

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Almost all GT Metals added to TiCon

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#blah-blah message

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Added a way to skip Workstations in EV, that being Manufactured Circuits

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Manufactured Circuits are made via PNC PCBs

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They have 2 variants, Logistic and Field versions
Logistic ones are MV, and are specifically required for certain things in PNC Logistics and other logistics mods like Thermal Dynamics or EIO.

Field Manufactured Circuits are EV and are an alternative to regular workstations.

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Asgard Update .1

Additions: New ingots and ores in lieu of Asgard

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New tinkers materials for early to mid game.

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Realizing this post will be too long so any updates will be edited into this message;
Naming scheme change will now follow the actual updates

1.0.9 soon ™

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Refer to the website for updates now