is there any "easy" way to make new material type (not new material)
like a "big_dust" made from 2 "small_dust" (for every existing "small dust", but the recipe creation for it is easy and i would be able to do it, only the material type creation is what i don't know )
idk if someone can understand what i mean ... so ... i hope for the best
#New material type
9 messages · Page 1 of 1 (latest)
if there is not any possible way to make this then please tell me
New Material type as in?
do you just want to make a GT material that creates the plates, ingots, etc?
for making materials you should do that:
GTCEuStartupEvents.registry(
'gtceu:material',
event => {
event.create('NAME OF YOUR MATERIAL')
.ADDTHEFLAGSYOUNEED
}
)
here is the website that you need to see all the flags:
https://gregtechceu.github.io/gtceu-modern-docs/Modpacks/Materials-and-Elements/01-Material-Creation/
i want to create a "little dust" for every existing "dust" or something like that (i just want to make every chaced output be not chanced ... so yeah dusts)
as i said not new material but new Material Type like if i would create a new flag for material creation
oh sorry i don't know how to approach that either.
Sounds like you'd need to look at all available recipes that output dusts and then somehow caluclate the ratios