#I ported (most of) the GregTech Community Pack to 1.19.2

251 messages · Page 1 of 1 (latest)

orchid crypt
#

I've ported pretty much everything that can be ported! Every single quest has been cleaned up, descriptions tweaked wherever necessary (and a healthy amount of new quests!), all custom recipes have been moved from GroovyScript to KubeJS... the pack is complete as of now but I want to polish it up some more. It's missing content that hasn't been ported from 1.12.2 CEu to CEu Modern, so that's just a matter of seeing what gets ported and what stays in 1.12 hyperconcern

There's also a decent chance I might make some extra custom content with GTCEu's KubeJS integration just to showcase what can be done, but I'm not sure about taking away too heavily from the base CEu experience :D

gray umbra
#

Damn this is amazing! Great work!

deep cedar
#

Thank you

fallen glen
#

Can't wait to download it 🙂

autumn oak
#

Is there a download yet?

#

Can’t wait for create in GCP trolllaugh

orchid crypt
#

No download yet as I want to wait for a bit more content to get ported to CEu modern but there isn’t a whole lot that I’m waiting on in particular

#

If anyone has any suggestions for multis that would be helpful implementations lemme know! I’ve ported the greenhouse and I’ve made another one specifically for AE2 components in lategame

autumn oak
#

Well I’m going to search GitHub to find the repo troll

orchid crypt
#

Maybe I’ll publish an alpha around the weekend

autumn oak
orchid crypt
#

That’s not very up to date but thanks, I’ll update the repo tomorrow. I think right now that goes up to around HV

autumn oak
#

Take your time, I was just curious if your GitHub repo was public or not

orchid crypt
#

If people really want it then I might consider releasing on CF in the next week or so, but I’d rather wait for some more additions from the devs and help with the ingame documentation too

signal creek
#

This is so cool ! Sad they have not ported all of the stuff from 1.12.2 to 1.19 :(.

sick elbow
#

nice mina. What's some obvious stuff that does NOT work?

orchid crypt
#

mostly just NYI features from 2.7 - i could honestly just edit them out of the questbook but IV+ would be pretty sparse

#

there’s a couple of other NYI features that haven’t made the jump but i’m not certain if they’re NYI or just not moving over

sick elbow
#

neat good job

exotic zephyr
#

uhv+ content troll

lime leaf
#

Man I am itching to play

orchid crypt
#

To clear up any misconceptions from #modern-general , no, this isn't guaranteed to drop in a week. There's some content that isn't ported that I can substitute with similar mods (tools, flight solutions, building palette), but at its core the 1.12 GTCP is pretty much just CEu + AE2, and that's what I would like here

#

I'm by no means a CEu dev, but I know CEu modern won't be "finished" for a small while. It's still playable as a mod right now and 90% of the content from 1.12 GTCP still applies - there's even a Minecraft server in the pins of #1-12-community-pack if you want to play with other people

#

I would just like to let the dev team take their time on porting what's left. It's really not a huge amount

deep cedar
little furnace
orchid crypt
#

Question if anyone is interested - CEu tools aren’t fully implemented yet and I’m wondering how to work around this. A lot of equipment mods on the version are either very vanilla+, too overshadowy, or not configurable

#

I’m just wondering how I should deal with tools

gray umbra
deep cedar
gray umbra
#

yeah that's what I'm currently planning to include in my modpack as well, though I'm still trying to figure out how to include its bort ore into ceu veins

deep cedar
#

i would just remove it tbh :)

orchid crypt
#

i was going to add silents as it’s literally like the only fleshed out equipment mod on 1.19. there’s no power tools mod unless you count thermal innovation desolate

#

but silents adds too much other stuff and even if i just removed the bloat then it’s still an unnecessary load time increase

#

maybe the solution is to just DIY something and i might be able to fix the hammer mining levels with kubejs

gray umbra
#

gregtech tool options LLEETTSS

orchid crypt
#

you have enough on your plate rn lmao

gray umbra
#

true xD

#

though I kinda also wanna make some scifi meelee weapons for my pack

#

and like... none of them too overpowered

#

and most of them need to be integrated into silents

orchid crypt
#

some more pictures of how things are going lol

autumn oak
#

Huh, I had no idea GCYM got ported to modern

gray umbra
deep cedar
cursive scarab
#

can’tt wait to play this pack :))

cursive scarab
obtuse wing
#

With the quests and the config files

orchid crypt
#

i’ll update the github soon enough, the kubejs in there is unorganised. i’ve been busy with moving out so /shrug

cursive scarab
#

got it

obtuse wing
#

When update

orchid crypt
#

buhh sorry i’ve been mega busy. i added an extra small section for the new gcym content. i’ll go make myself dinner and update the github if anyone wants to test it out + a modlist when i finish my food

#

there’s just some polish i’m not happy with and i need to playtest the pack properly to see how progression is without 2.7 content

#

fully playable up to HV though, only issues are pickaxes don’t have the correct mining tier but out of all the features that kjs can modify, pickaxe mining level isn’t one

orchid crypt
#

¯_(ツ)_/¯

autumn oak
#

Does modern still use the nbt data system for tools?

orchid crypt
#

havent really looked mostly because a lot of stuff like this will probably get fixed soonish

#

BUT i'm about to update the github

#

ok go crazy

#

mod requirements are uhh. uh

#

ofc this is all volatile so don't get too comfy unless you're happy with just this

gray umbra
orchid crypt
#

pls let me know if anything if Off before i release to cf

fallen glen
#

I installed it, not gonna lie adding mods to Prism instance was a pain 😉 But so far nothing seems to be broken, beside some wonky shapes of veins generated, but that's not a modpack issue.

fallen glen
#

This quest require you all types of iron bearing rocks, becfor you can progress to STOP! Hammer Time. It should require just any of those, like in 1.12 questbook.

orchid crypt
#

oh ye my bad. this is (iirc) not possible in ftb quests and requires an addon (ftb quests additions) to do so, but said addon breaks some of the popup menus when writing quests

fallen glen
#

It is possible

orchid crypt
#

oh word

fallen glen
#

Wait

#

Not that one

orchid crypt
#

isn’t that for dependent quests?

#

yea

fallen glen
#

Because I changed two things 😹

orchid crypt
#

i did change a couple of quests to optional in dev when testing

fallen glen
#

Make all of them optional, and not required

#

I tested it just now, before posting

orchid crypt
#

thats true, but wouldnt that make the quest auto complete? im not sure if it needs at least 1 tangible objective

fallen glen
#

No it does not.

#

It will complete when you have any of the rocks in inventory

#

But the whole quest is not optional so it won't autocomplete

#

Check yourself

#

At least that what worked for me

#

I have reset progression for that quest after making all those rocks optional, and then pick one oif them from chests

orchid crypt
#

im not home rn but i will give it a look. if thats true then thats great as i dont want to have to use an addon mod for something tiny

fallen glen
#

Yeah.

orchid crypt
#

great stuff, thanks

fallen glen
#

By the way those whole modpack seems great.

orchid crypt
#

thanks, most of it is based off of the original pack though

fallen glen
#

But you had the patience to port it 🙂

#

One small bug I found

orchid crypt
#

you can see things kind of go wonky at IV and above and that’s why i’m not sure about releasing it

#

what

fallen glen
#

Lower recipe should not be available I think

orchid crypt
#

huh, that’s odd, maybe i messed up the github. i was playing it last night and only the top recipe was available

fallen glen
#

Maybe I messed up mod instalation? 🤷‍♂️

orchid crypt
#

feel free to open issues on the gh

#

i thought base GTCEu disables that recipe

#

there’s a config option as well

#

do you mind checking the bucket recipe?

fallen glen
#

Also you don't need to release it at CurseForge, just have a realse for download in github, that will help with reprorducing bugs etc. And we can halp you iron out bugs. And you can release it for all once GTCEu Modern is out of Alpha 🙂

#

Like I said, I may have messed up setting all correctly 🙂

orchid crypt
#

mhm, i don’t mind that

#

hm, yeah, are recipe nerfs enabled in your gt config?

fallen glen
#

hardIronRecipes: true in config

orchid crypt
#

huhh

#

i’ll be back at my flat in 15-20min so i’ll retest

fallen glen
#

Normal paper receipe is there too, even though I have nerfPaperCrafting: true in config.

orchid crypt
#

do the custom kjs recipes work?

fallen glen
#

I did not mess up anything with config files, I just coppied them straight from github.

#

But maybe some addons are messing things up? I downloaded them "manually" via prism launcher.

orchid crypt
#

it could be something to do with the recipe rewrite+i’m using a dev build of ceu

#

but also that yeah

fallen glen
#

I'm using 1.0.12d from Modrinth. I will update it later, but now I have to go, will check later today.

orchid crypt
#

👍

fallen glen
#

Actually I have a spare 5 minutes, just downloaded 1.0.12.d-build_195 and will check now

#

Nope, still same bucket and paper recipes despite config turning off easy mode

orchid crypt
#

charcoal too??

#

alright i’m home anyway

orchid crypt
#

pushed a fix

#

ok ok, pushed another fix to cut out some of the fat

orchid crypt
lyric kettle
#

inscribers are missing face textures and crafting recipes

#

kinda cute tho

orchid crypt
#

oh my god i forgot to remove those completely. so these are from when overclocking wasn’t working

#

i should really put an alpha/volatile disclaimer on the github

#

y/n whether i want to include them still but i wanted to try demonstrating kubejs single block machines to hopefully inspire people to make their own

#
  • a multiblock for bulk lategame ae2 components
#

pushed their recipes back to the forming press until i balance those machines properly, unless it ends up being tedium for the sake of a shiny machine. for anyone in the chat who wants to test the pack, again! i can probably tidy it up a little but it's still early alpha besides quests and kubejs. there's just some adjustments that i would like to make for ceu modern

autumn oak
orchid crypt
#

he’s just a little inscriber

#

pls ping me if you find any other problems. things like JEI hiding are low priority but will eventually be done

#

thanks tho, this is all really helpful

obtuse wing
#

@orchid crypt is 1.0.12c obligatory?

#

Or can I use 1.0.12e?

fallen glen
#

You can use latest version from github

orchid crypt
fallen glen
#

It has fixed ore generation too.

obtuse wing
#

Ok

bronze mica
orchid crypt
#

oh my god yes you’re right ty

bronze mica
obtuse wing
#

Yep

mighty sluice
#

a

orchid crypt
#

did a little more. mostly just more custom recipes and i integrated pipez in. balancing is subject to change if it's overpowered

#

i think i'll release this properly when HPCA gets ported unless that's months off

gray umbra
lyric kettle
#

Hey mina , since the fabric version of gtceu is kinda mostly fixed, is there any chance that we can have a fabric version of the pack? (The item tags are different tho, most of ae2 kubejs scripts would need a rework to work)

orchid crypt
#

hm, i wouldn’t mind doing an unofficial release on a github, but i’d like to make the “main” pack on forge

#

all the kjs needs a rework anyway as if you look inside a lot of the scripts are fragmented because i was trying to make a lot of repetitive scripts more efficient

#

i can’t immediately think of any mods that are in the pack and forge-only

obtuse wing
#

@orchid crypt

#

U forgot

orchid crypt
#

?

bronze ice
#

will the modpack be available on modrinth?

fallen glen
#

Mina was saying before that they want to wait for the release for the Modern to be more on parity with 1.12 GTCEu. And after playing a bit with modpack (briliant job Mina, by the way!) I can see that there are some hard to overcome obstacles, to name a few just from the LV age:

  • there are no oil sprouts, and oilsand give heavy oil so Polyethylene is just big pain in the arse,
  • there are no solar boilers, and greenhouse receipes are all MV, so your best bet to have power at LV... is to build a base in nether and pump lava there, because ender fluid covers are HV, and there are no ender tanks... and so on

So yeah, It would be great to have mopack on Modrinth, or Cursforge, but with those obstacles, it's really hard to have a GTCEu Comunity Modpack experience on Modern 🤷‍♂️

#

I was thinking that for power problem at LV age, maybe just having a one creative tank with Lava would solve the problem, but then... there are no creative tanks yet in Modern 😄

orchid crypt
#

yes - as far as ceu modern development is there’s some parts of progression that are yet to be ported

#

i could change recipes to make things obtainable earlier to combat problems like getting into petrochem but at that point it throws the balance off

#

so whilst it’s fully playable, if i released it on any site in general i’d be getting a lot of frustrated comments etc

orchid crypt
autumn oak
#

(I’m kidding)

orchid crypt
#

i mean rn oil is actively being “fixed”. idk about development on solar boilers

autumn oak
#

Solars are too op anyway

orchid crypt
#

but stuff like rebalancing the entirety of ceu modern’s recipes to make it perfectly playable is a lot of work that will ultimately get reverted when development catches up

gray umbra
#

Yeah indeed - not really worth it for a temporary solution imo

autumn oak
gray umbra
#

Meanwhile I’m considering adding sleep as a requirement to my pack xD

exotic zephyr
#

what is your pack?

gray umbra
#

It is still like really early in development ^^

exotic zephyr
#

whats the plan for it or have i missed something

gray umbra
low orbitBOT
# gray umbra I mean I’m mostly planning as I go but I got a basic idea: https://discord.com/...
mikerooni

Basic idea behind it:
||So basically the pack will have these structures built by a long gone civilization that inhabited the planet eons ago - I’m not yet exactly sure what relation the player will have to them (there are a few possibilities I’ve been thinking of). You will find a few hints on what to do inside their ruins, as well as locked paths that can only be opened with certain keys that you’ll need to manufacture first, gated behind tiers.||

[[Jump to Message]](#blah-blah message)

gray umbra
#

Basically a scifi/fantasy pack that’s heavily focused on exploring and has quite some lore behind it

pearl raven
#

if i knew how to code in java i'd help nwn

lime leaf
#

Man still not ready bahhh

orchid crypt
#

the pack is fine - i’m only waiting on inworld oil and possibly solar boilers to be ported

#

if i knew how to code i would try to help port but unfortunately i don’t. you’re free to download the quest files and the kjs scripts from the github linked earlier in this chat

lime leaf
#

Not that smart to do that lol

obtuse wing
#

@orchid crypt

orchid crypt
#

its fine and done, im busy with university rn but im looking to push to curseforge when i get a change

#

sorry for dragging my heels

obtuse wing
orchid crypt
#

im sure there are a couple of minor changes but ive had a really busy month and a half

#

ill be free of work hell by next weekend. i know its a pain to wait which is why i suggest grabbing the files from the github if youre desperate to play

orchid crypt
#

devving is done - i spent a lot of last week polishing it so its now in release state although ive ran into the dilemme that i made the pack on 1.19.2 as back then kjs 1.20 didn’t exist

#

so im questioning if i port to 1.20

#

wouldnt take long

autumn oak
#

Port it to 1.20 and add create troll

orchid crypt
#

ye i'll port to 1.20 it's not much more difficult than drag/drop changes

#

back when i started, 1.19.2 was the primary branch for CEuM but now primary development eyes are on 1.20.1 (albeit with minimal changes) i'd like to futureproof things

#

im sure people wont fucking explode if theres a typo in the quests anyway. hopefully.

#

after i release i'm going to work on compatibility scripts in KJS if people add commonly used mods but that's after release. no scope creep troll

bitter flower
#

will you add gregicality rocketry mod when it fully release?

orchid crypt
#

no but there's nothing stopping you from adding it yourself

spring temple
#

@orchid crypt

orchid crypt
#

ported to 1.20 + pushed to gh

spring temple
orchid crypt
#

ye sorry i've been moving back home this week but i think it's all sorted

spring temple
#

Is there a modlist somewhere? Or should I just look in the config folder for what mods there are?

orchid crypt
#

let me get one for you

spring temple
#

You should also post the modpack on #1110422284608471091 !

orchid crypt
#

that should be it

#

version 1.20.1

spring temple
#

Thank you!!

orchid crypt
#

what's changed so far? well, i polished all the quests and sorted them properly. collapsed some redundant tabs, rewrote some parts of the quest book, expanded some questlines i thought needed expanding etc. i suppose a lot of the changes have been subjective phrase changes. i didn't want to get rid of the charm/humour from the 1.12 quest book though so rest assured i left it in 😉

spring temple
# orchid crypt

Just a question, the Elevator Mods is OpenBlocks elevator?

orchid crypt
#

yes

spring temple
#

Thanks!

pastel schooner
gray umbra
#

Literally unplayable AAAAAAAAAAAAAAAA

spring temple
#

@orchid crypt, if you need help maintaining the modpack, I can lend you a hand, since from what I've read here you've been pretty busy.

orchid crypt
#

i was super busy but i’ve actually just finished with a difficult semester

orchid crypt
#

how annoying though concern

pastel schooner
orchid crypt
#

alright time to pop it onto curseforge

#

i've just got to figure out licensing and branding etc

orchid crypt
#

hi just wanted to pop in and apologise for the delay 🙏 i know this channel isnt a @orchid crypt life update channel but i just finished 1 big final project and now i have TWO damn lab reports to finish for monday. ive been working my ass off on them but my god ive been working from 6am-8pm for the last 5 days with no end in sight. if anyone wants to give me a hand (with the pack) feel free to dm me, but im fucking swamped until monday 😩

proper marsh
#

this feels like an elaborate troll

bitter flower
#

wow 816 aready thats fast

gray umbra
#

Holy moly that’s fast indeed

bitter flower
#

yep

bitter flower
#

is there way to play this modpack with shaders because every time i tried to put optifine but it in up crashing?