#I made a few 32x32 textures of chemical structures for a modpack I'm working on

194 messages · Page 1 of 1 (latest)

drifting ferry
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My plan is to use them to decorate the questbook a bit. More textures will be added later. I'm not very experienced when it comes to pixel art, but I think these turned out quite well. Suggestions are welcome.

low egret
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ok now this is epic

eager mountain
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very nice

hardy rock
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they look very cool

drifting ferry
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Thanks!

sonic talon
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awesome textures 😍

brittle hinge
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Mmmmm chemicals

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Is Row 3 Column 1 an Amonia molecule?

drifting ferry
low egret
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the bottom one is benzene right

obtuse heart
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No

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That’s ethene

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And the one to the right is sulfuric acid

drifting ferry
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Yes. It is:
Ammonia - hydrogen
Nitrogen - oxygen
Methane - chlorine - fluorine
Ethylene - sulfuric acid
Ethane

brittle hinge
swift quartz
eager mountain
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The sulfuric acid one looks like it’s walking

brittle hinge
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Lol

drifting ferry
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True. I think I'm going to rotate it slightly kek2

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I also wonder how the more complex molecules are going to look. Larger hydrocarbons are a bit hard to recognize I think

drifting ferry
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Added a few more: hydrogen fluoride, hydrogen chloride, nitrogen dioxide, nitric acid, hydrogen sulfide, sulfur dioxide, sulfur trioxide, hydrazine.
Once you have a template for all those colored balls, it becomes quite easy to make the chemical structures.

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Also corrected the sulfuric acid a bit :p

swift quartz
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gt devs should add a block or multiblock just so you can look at them

eager mountain
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Could these textures be used to replace the liquid texture when looking at jei or in a machine gui?

swift quartz
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I was thinking that but it is probably impossible and confusing looking :(.

grim hawk
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Methane's texture looks a bit confusing, it's easy to misunderstand the hydrogen atom in the middle as the reflection light of the carbon atom, thus misunderstanding Methane as -CH3 ( Methyl group ). Maybe make it more like Tetrahedron?

obtuse heart
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Methane is really hard to draw and show all 4 hydrogen atoms

drifting ferry
drifting ferry
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Corrected the methane texture. It looks a lot better now. Also corrected some other textures a bit and added acetylene, carbon monoxide, formaldehyde, methanol, water, hydrogen peroxide and some cute isotope symbols of deuterium, tritium, helium-3 and lithium-6

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More hydrocarbons are on the to-do list, as soon as I figure out how to make a proper benzene texture.

low egret
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oh wow that methane does look a lot better

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that all looks amazing

obtuse heart
drifting ferry
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The problem with benzene is that it's very hard to fit inside a 32x32 grid. Reducing the size of the atoms made the structure messy and hard to recognize, so I'm going to try a 64x64 grid to see if that works.

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If it works I'm going to make textures for benzene, toluene, xylene, phenol, ethylbenzene, styrene and butadiene next

obtuse heart
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Once you reach PBI, you pretty much have to resort to 1024x1024 for a really large chemical

drifting ferry
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True, but I don't think I'm going to make symbols for polymers.
The biggest single molecule is propably going to be bisphenol A or something, but that one is basically impossible to make.

obtuse heart
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You can just take a single monomer of a polymer, but you do you if it’s too hard

leaden remnant
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@drifting ferry Can you make this

drifting ferry
low egret
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RING RING

obtuse heart
leaden remnant
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thats no protein

stray seal
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ruthenium compex

kindred grove
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i wish there were chemical structural formula as a tooltip for chemicals in GT

leaden remnant
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that would be annoying to do

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some chemicals are like that already though

drifting ferry
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Finally found some time to make more textures. Here are chloroform, TFE, vinyl chloride, propene, propane, acetone, benzene, toluene, phenol and nitrobenzene

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This is how the collection looks now. Gotta say, it looks very satisfying

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This image also has butadiene in it, but I think I'm gonna change that one. Butane and butadiene have been the hardest ones so far because it is really difficult to get the geometry right on a 32x32 grid

manic sigil
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Make protein problem

shy crystal
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make dna trollge

leaden remnant
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make some fullerenes

shy crystal
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You know, one thing that always annoyed me in GregTech is that hydrogen, oxygen, nitrogen, chlorine and over subtances that in real life are binary(2 atoms) in GregTech are singlets(1 atom)

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For example to make sulfur trioxide the reaction is 2SO2+O2=2SO3. In gt it's SO2+O=SO3

leaden remnant
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Yeah

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Theres no distinction between their elemental form and actual gas

low egret
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in gt its 1000SO2 + 500O2 -> 1000SO3

leaden remnant
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1000L is considered 1mol

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for most things

shy crystal
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1000L/mol..... What kind of pressure and temperature the the Minecraft world have? It's normally 22.4 l/mol irl

leaden remnant
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don't think of litres as litres (SI unit)

shy crystal
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So 1 L is 44.64 litres

shy crystal
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so one block of iron which is 1296 L would be 57853.44 litres which is 57.85344 m^3. If we multiply that by iron density (7800 kg/m^3) we would get 451256.832 kg or 451.256832 tons of iron. So a GregTech Steve can hold a lot more than vanilla Steve

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just calculate that with neutronium

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which is 10^14 grams per cubic centimeter

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i'll do the math

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37 inventory slots * 64 blocks per slot * (144 L per ingot * 9 ingots per block) is 3068928 L of neutronium. Transforming that to irl litres would be 3068928 L * 44.64 litres/L = 136996946 litres of neutronium. Transforming that to m^3 we get 136996,946 m^3. Multiplying that by neutronium density we get 1.36 * 10^19 kg of neutronium or 1.36 * 10^16 tons of neutronium. That is 0.23 of Earth's mass. An UHV GregTech player can hold almost a quarter of earth's mass in his inventory. And that was calculated WITHOUT shulker boxes!

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correction it's actualy 1.36*10^16 kg of neutronium. fogot to transform 10^14 grams per liter to kg per liter

leaden remnant
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consider: minecraft in the inventory is completely different to minecraft in the world

shy crystal
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minecraft inventory is actually a micro blackhole storage unit

buoyant heron
manic sigil
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Make signalum 🤓

low egret
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make garnet sand trolllaugh

eager mountain
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titin troll

sturdy kayak
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titin trollge

radiant spoke
sturdy kayak
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me when i used titin_ingot instead of just titin in the material registry trollge

radiant spoke
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Titin Ingot Spring

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Titin Ingot Long Rod

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Titin Ingot Ingot

radiant spoke
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titinIngotDust

low egret
sturdy kayak
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ortho-diethynylbenzene dianion trollge

radiant spoke
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where's DNA Ingot

low egret
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none of these words were in the Bible

radiant spoke
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Nrmot step up your game smh

sturdy kayak
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Deoxyribonucleic acid is a polymer composed of two polynucleotide chains that coil around each other to form a double helix. The polymer carries genetic instructions for the development, functioning, growth and reproduction of all known organisms and many viruses. DNA and ribonucleic acid (RNA) are nucleic acids. Alongside proteins, lipids and complex carbohydrates (polysaccharides), nucleic acids are one of the four major types of macromolecules that are essential for all known forms of life.

DNA is a polymer, should be very easy to implement trollge

sturdy kayak
low egret
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dna is a polymer...

sturdy kayak
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should I make a DNA flowchart trollge

low egret
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already done

sturdy kayak
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DNA's chemical formula is C15H31N3O13P2 , easy to implement

shy crystal
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indeed

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that is why you should add einsteinium III complex

sturdy kayak
shy crystal
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bro you just made me want to add all of those to simulate life in my modpack trolllaugh

sturdy kayak
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This is a list of common chemical compounds with chemical formulae and CAS numbers, indexed by formula. This complements alternative listing at list of inorganic compounds.
There is no complete list of chemical compounds since by nature the list would be infinite.
Note: There are elements for which spellings may differ, such as aluminum/aluminiu...

shy crystal
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that's not as appealing

sturdy kayak
shy crystal
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they got lazy lol

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NEW POLYMER TO ADD

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NUCLEAR

vernal sapphire
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Add Dendrimer 21

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1-(4-{{2-(13-(2-[{4-{[3,5-bis({[(4-{[2-(13-(2-[(4-{[3,5-bis({[4-{[2-(13-{2-[(4-{[(tert-butyldimethylsilyl)oxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methoxy]carbonyl})benzoyloxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methoxy]carbonyl})benzoyloxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methyl 3,5-bis[(4-{[2-(13-{2-[(4-{[tert-butyldimethylsilyl)oxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methyl] benzene-1,3,5-tricarboxylate

for long

shy crystal
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what uses does it have?

vernal sapphire
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solar panel coating

shy crystal
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ooh

vernal sapphire
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the synthesis for it is unruly though

shy crystal
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if i figure out how to add custom generators, then maybe

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for dysonsphere

vernal sapphire
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#flowcharts message

wintry troutBOT
leaden remnant
shy crystal
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nomi's metastable einsteinium

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or smth like that

sturdy kayak
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metastable uranium-238-2

shy crystal
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why be realistic?

radiant spoke
teal hornet
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are you at all open to releasing a resource pack so I can use the cool molecule textures on other gregtech packs

drifting ferry
teal hornet
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👍

weary wadi
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What modpack is it

drifting ferry
# weary wadi What modpack is it

Just a little hobby project of mine. The chemical structures are used to make the questbook a little more interesting to look at :p
I am also going to make them craftable so you can decorate the base with them in itemframes and stuff

drifting ferry
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Regarding the modpack: I plan to resume with the actual content soon. I hope to have most of the progression fully in place from vanilla tier to HV by the end of the year. Most of it is still a concept, but implementing it shouldn't be too terrible

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It's going to be for 1.20.1

drifting ferry
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A draft version of the LV chapter is done, showcasing some of the chemical structures. I also added nickel tetracarbonyl which will be used for an updated nickel processing line. The missing texture is an item of which I still need to make the textures for. It's part of some modifications I'm going to make to the circuit progression tree.

stray seal
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that looks fucking awesome

drifting ferry
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Thanks!

austere swan
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wondering what is the molecule with the yellow ball

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other i deciphered kinda easily

drifting ferry
weary wadi
drifting ferry
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Update: the symbols are craftable now with the good ol' stonecutter. Also updated the nickel tetracarbonyl colour.

low egret
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sweet

shy crystal
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will it be exclusive to your pack?

drifting ferry
south blade
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i think the nitrogen is too blue.

harsh field
drifting ferry
drifting ferry
austere swan
south blade
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😴🥱 just get new eyes

mental depot
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This looks very cool

drifting ferry
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After taking a long break from making textures for molecules (because real-life takes a lot of time), I have managed to make some new things. This time it's symbols for the modpack chaptes/voltage tiers. I quite like the result. The colour gradient also works quite well and looks very satisfying.

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Chapter names may change and plans for post-UHV content is planned once I find out what theme I'm going to use for everything. Once I finish the textures for some custom items I have planned I can actually start making the modpack playable.

drifting ferry
# weary wadi When will this modpack be out?

Hard to say. I don't have a lot of time to work on the modpack so I usually add small bits every once in a while. If I manage to get everything working the way I want it to, I will make a new thread with more detailed info about the pack. But this is going to take a while.

weary wadi
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At least

drifting ferry
# weary wadi I would like to know what the modpack goes about

The plan right now is to make a type of skyblock-style pack. The idea is that you start on a volcanic island devoid of life or even water. As you progress though gregtech your island will become more habitable, eventually introducing lifeforms.
I have quite a few ideas about how I want to implement it.

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Basically a tech version of Earth's own history

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Also: no ex nihilo for resources. I have something else in mind but I need to work out the details more

eternal spade
onyx thorn
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This Gives Me An Incomprehensibly Horrible And Nefarious Idea…

jagged cargo
shy crystal
jagged cargo
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uh-huh concern

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I don't understand anything lmao

teal basalt
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name of modpack?

drifting ferry
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No name yet. Development is om hold for now to take care of some real life stuff. In the meantime I'm trying to figure out how each resource can be obtained.

wide island
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this is the only acceptable use of pixel inconsistency

drifting ferry
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Alright. Development of the pack is going decently well now. All resource chains from vanilla to uhv have been figured out. The questbook framework is complete and my plan for the customized circuit lines is done. I think I will make a new thread to post more of the pack progression. This will propably happen when MV is fully implemented.

drifting ferry
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Eventually I may revisit the chemical textures because I am not completely satisfied with how the spheres are textured, which does not completely fit minecraft's texturing scheme and looks a bit out of place

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Would be a good way to practice and improve my pixel art skills

jagged cargo
drifting ferry
jagged cargo
drifting ferry
jagged cargo
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ah ok, epic feelsgoodman

drifting ferry
drifting ferry
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ammonia before and after