#I made a few 32x32 textures of chemical structures for a modpack I'm working on
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ok now this is epic
very nice
they look very cool
Thanks!
awesome textures 😍
The one in the top-left corner is ammonia, the black and white one in the 3rd row is methane
the bottom one is benzene right
Yes. It is:
Ammonia - hydrogen
Nitrogen - oxygen
Methane - chlorine - fluorine
Ethylene - sulfuric acid
Ethane
ohhh, that's not a reflection on the carbon, that's another hydrogen
Now that's what true gregtech is !
Lol
True. I think I'm going to rotate it slightly 
I also wonder how the more complex molecules are going to look. Larger hydrocarbons are a bit hard to recognize I think
Added a few more: hydrogen fluoride, hydrogen chloride, nitrogen dioxide, nitric acid, hydrogen sulfide, sulfur dioxide, sulfur trioxide, hydrazine.
Once you have a template for all those colored balls, it becomes quite easy to make the chemical structures.
Also corrected the sulfuric acid a bit :p
gt devs should add a block or multiblock just so you can look at them
Could these textures be used to replace the liquid texture when looking at jei or in a machine gui?
I was thinking that but it is probably impossible and confusing looking :(.
Methane's texture looks a bit confusing, it's easy to misunderstand the hydrogen atom in the middle as the reflection light of the carbon atom, thus misunderstanding Methane as -CH3 ( Methyl group ). Maybe make it more like Tetrahedron?
Methane is really hard to draw and show all 4 hydrogen atoms
Yeah. I think I'm going to rotate it a bit more just like I did with the sulfuric acid
Corrected the methane texture. It looks a lot better now. Also corrected some other textures a bit and added acetylene, carbon monoxide, formaldehyde, methanol, water, hydrogen peroxide and some cute isotope symbols of deuterium, tritium, helium-3 and lithium-6
More hydrocarbons are on the to-do list, as soon as I figure out how to make a proper benzene texture.
benzene ring 
It’s kinda easy
The problem with benzene is that it's very hard to fit inside a 32x32 grid. Reducing the size of the atoms made the structure messy and hard to recognize, so I'm going to try a 64x64 grid to see if that works.
If it works I'm going to make textures for benzene, toluene, xylene, phenol, ethylbenzene, styrene and butadiene next
Once you reach PBI, you pretty much have to resort to 1024x1024 for a really large chemical
True, but I don't think I'm going to make symbols for polymers.
The biggest single molecule is propably going to be bisphenol A or something, but that one is basically impossible to make.
You can just take a single monomer of a polymer, but you do you if it’s too hard
@drifting ferry Can you make this
I wish I could. It's beautiful 
RING RING
Protein 
thats no protein
ruthenium compex
i wish there were chemical structural formula as a tooltip for chemicals in GT
Finally found some time to make more textures. Here are chloroform, TFE, vinyl chloride, propene, propane, acetone, benzene, toluene, phenol and nitrobenzene
This is how the collection looks now. Gotta say, it looks very satisfying
This image also has butadiene in it, but I think I'm gonna change that one. Butane and butadiene have been the hardest ones so far because it is really difficult to get the geometry right on a 32x32 grid
Make protein 
make dna 
make some fullerenes
You know, one thing that always annoyed me in GregTech is that hydrogen, oxygen, nitrogen, chlorine and over subtances that in real life are binary(2 atoms) in GregTech are singlets(1 atom)
For example to make sulfur trioxide the reaction is 2SO2+O2=2SO3. In gt it's SO2+O=SO3
1000L/mol..... What kind of pressure and temperature the the Minecraft world have? It's normally 22.4 l/mol irl
don't think of litres as litres (SI unit)
So 1 L is 44.64 litres
so one block of iron which is 1296 L would be 57853.44 litres which is 57.85344 m^3. If we multiply that by iron density (7800 kg/m^3) we would get 451256.832 kg or 451.256832 tons of iron. So a GregTech Steve can hold a lot more than vanilla Steve
just calculate that with neutronium
which is 10^14 grams per cubic centimeter
i'll do the math
37 inventory slots * 64 blocks per slot * (144 L per ingot * 9 ingots per block) is 3068928 L of neutronium. Transforming that to irl litres would be 3068928 L * 44.64 litres/L = 136996946 litres of neutronium. Transforming that to m^3 we get 136996,946 m^3. Multiplying that by neutronium density we get 1.36 * 10^19 kg of neutronium or 1.36 * 10^16 tons of neutronium. That is 0.23 of Earth's mass. An UHV GregTech player can hold almost a quarter of earth's mass in his inventory. And that was calculated WITHOUT shulker boxes!
correction it's actualy 1.36*10^16 kg of neutronium. fogot to transform 10^14 grams per liter to kg per liter
consider: minecraft in the inventory is completely different to minecraft in the world
minecraft inventory is actually a micro blackhole storage unit
make fullerene polymer matrix (gcyl reference)
Make signalum 🤓
make garnet sand 
titin 
I don't think that's how ingots work ngl
me when i used titin_ingot instead of just titin in the material registry 
Titin Ingot Dense Plate
Titin Ingot Spring
Titin Ingot Long Rod
Titin Ingot Ingot
oh god i cant unsee it
nooo

ortho-diethynylbenzene dianion 
where's DNA Ingot
none of these words were in the Bible
Nrmot step up your game smh
Deoxyribonucleic acid is a polymer composed of two polynucleotide chains that coil around each other to form a double helix. The polymer carries genetic instructions for the development, functioning, growth and reproduction of all known organisms and many viruses. DNA and ribonucleic acid (RNA) are nucleic acids. Alongside proteins, lipids and complex carbohydrates (polysaccharides), nucleic acids are one of the four major types of macromolecules that are essential for all known forms of life.
DNA is a polymer, should be very easy to implement 
:deranged:

polynucleotide is a biopolymer composed of 13 nucleotide monomers, covalently bonded in a chain.

dna is a polymer...
should I make a DNA flowchart 
already done
DNA's chemical formula is C15H31N3O13P2 , easy to implement
bro you just made me want to add all of those to simulate life in my modpack 
https://en.m.wikipedia.org/wiki/Glossary_of_chemical_formulae I'm not done yet 
This is a list of common chemical compounds with chemical formulae and CAS numbers, indexed by formula. This complements alternative listing at list of inorganic compounds.
There is no complete list of chemical compounds since by nature the list would be infinite.
Note: There are elements for which spellings may differ, such as aluminum/aluminiu...
that's not as appealing
Although most compounds are referred to by their IUPAC systematic names (following IUPAC nomenclature), traditional names have also been kept where they are in wide use or of significant historical interests.

Add Dendrimer 21
1-(4-{{2-(13-(2-[{4-{[3,5-bis({[(4-{[2-(13-(2-[(4-{[3,5-bis({[4-{[2-(13-{2-[(4-{[(tert-butyldimethylsilyl)oxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methoxy]carbonyl})benzoyloxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methoxy]carbonyl})benzoyloxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methyl 3,5-bis[(4-{[2-(13-{2-[(4-{[tert-butyldimethylsilyl)oxy]methyl}phenyl)bis(propan-2-yl)silyl]ethynyl}pentacen-6-yl)ethynyl]bis(propan-2-yl)silyl}phenyl)methyl] benzene-1,3,5-tricarboxylate
for long
what uses does it have?
solar panel coating
ooh
the synthesis for it is unruly though
#flowcharts message
Einsteinium complex (gone within an hour)
why be realistic?
looks like a conjoined twin
are you at all open to releasing a resource pack so I can use the cool molecule textures on other gregtech packs
I think I will once I find the time to actually work on my modpack. Once the pack reaches a somewhat playable state I may release the textures and the kubejs document as a separate package. No promises yet though, development has been brain-numbingly slow lately.
👍
What modpack is it
Just a little hobby project of mine. The chemical structures are used to make the questbook a little more interesting to look at :p
I am also going to make them craftable so you can decorate the base with them in itemframes and stuff
Ok
Regarding the modpack: I plan to resume with the actual content soon. I hope to have most of the progression fully in place from vanilla tier to HV by the end of the year. Most of it is still a concept, but implementing it shouldn't be too terrible
It's going to be for 1.20.1
A draft version of the LV chapter is done, showcasing some of the chemical structures. I also added nickel tetracarbonyl which will be used for an updated nickel processing line. The missing texture is an item of which I still need to make the textures for. It's part of some modifications I'm going to make to the circuit progression tree.
that looks fucking awesome
Thanks!
wondering what is the molecule with the yellow ball
other i deciphered kinda easily
It's nickel tetracarbonyl, but thinking about it I'm propably going to change the yellow to greyish/purple/blue so it matches the gregtech nickel ingot colour. I guess I got confused with the nickel ingots of other mods, which are generally pale-yellow
We'll like to see the modpack on curseforge
Update: the symbols are craftable now with the good ol' stonecutter. Also updated the nickel tetracarbonyl colour.
sweet
will it be exclusive to your pack?
I haven't decided yet, but I am considering releasing it as a separate package when the modpack is in a somewhat playable state, which may take a while 
i think the nitrogen is too blue.
What is the gray reflective ball
Yeah you may be right. I think I will make them a few shades lighter because it may cause confusion when I'm going to add iodides and stuff. Thanks for the suggestion 👍
It's a craftable "blank template" which can be used to craft all other molecular symbols. The texture is a placeholder.
the color blind people
😴🥱 just get new eyes
This looks very cool

After taking a long break from making textures for molecules (because real-life takes a lot of time), I have managed to make some new things. This time it's symbols for the modpack chaptes/voltage tiers. I quite like the result. The colour gradient also works quite well and looks very satisfying.
Chapter names may change and plans for post-UHV content is planned once I find out what theme I'm going to use for everything. Once I finish the textures for some custom items I have planned I can actually start making the modpack playable.
When will this modpack be out?
Hard to say. I don't have a lot of time to work on the modpack so I usually add small bits every once in a while. If I manage to get everything working the way I want it to, I will make a new thread with more detailed info about the pack. But this is going to take a while.
I would like to know what the modpack goes about
At least
The plan right now is to make a type of skyblock-style pack. The idea is that you start on a volcanic island devoid of life or even water. As you progress though gregtech your island will become more habitable, eventually introducing lifeforms.
I have quite a few ideas about how I want to implement it.
Basically a tech version of Earth's own history
Also: no ex nihilo for resources. I have something else in mind but I need to work out the details more
Wow
better terra nil (the videogame)
This Gives Me An Incomprehensibly Horrible And Nefarious Idea…
thats awesome
bruh wtf is this used for???
name of modpack?
No name yet. Development is om hold for now to take care of some real life stuff. In the meantime I'm trying to figure out how each resource can be obtained.
this is the only acceptable use of pixel inconsistency
Alright. Development of the pack is going decently well now. All resource chains from vanilla to uhv have been figured out. The questbook framework is complete and my plan for the customized circuit lines is done. I think I will make a new thread to post more of the pack progression. This will propably happen when MV is fully implemented.
Eventually I may revisit the chemical textures because I am not completely satisfied with how the spheres are textured, which does not completely fit minecraft's texturing scheme and looks a bit out of place
Would be a good way to practice and improve my pixel art skills
how did you make those textures?
Those letters? I just made a base texture, cut out the letters and added some outlines. Not that complicated :p
did you have to make custom items as placeholders?
Yeah. I used kubejs to create the items and used them as the icons for the quest chapters
ah ok, epic 
After a little practice I finally started working on some updated textures for the chemical balls. This is a before and after image of the oxygen textures. They look a bit more vibrant and generally look better imo.
ammonia before and after