#UX Case study feedback

1 messages · Page 1 of 1 (latest)

willow sigil
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Hello everyone! Just finished working on the first draft for my case study. Woud really love to get some feedback on the content before I put the visuals together to publish.

Here's the link to the case study: https://www.figma.com/proto/KE4YtliT3nvLGfpPAqVOyq/Case-Study?node-id=188-5&t=SrhC63z0mDOGo6dE-1&scaling=scale-down-width&content-scaling=fixed&page-id=1%3A3

And a link to the interactive app prototype: https://www.figma.com/proto/n49ga33wT8TdEZ3Lu09PCf/Cinema-App?node-id=549-1685&t=kEOJLpDMrKe4j9cb-1&scaling=scale-down&content-scaling=fixed&page-id=549%3A1684&starting-point-node-id=1382%3A4996

warm wing
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right off the bat, there is wayyyyyy too much text that no one will ever read.

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the spacing and layout of all the text and elements is solid

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not sure if figma wont load imgs here or if its just laid out like this

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feels like you're using 6-7 diff font sizes. id limit to 3-4

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like the weaknesses here are too small for something that's body text

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nobody cares about personas. unless they really influenced decisions, id chuck em

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i like the flows laid out like this

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unnecessary, everyone knows what a prototype is. knowing how to prototype is a given if youre a designer. focus more on the problem you're trying to solve than checking off things you did in a "process". If that makes sense.

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way too much text

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use informative and engaging headers followed by short paras if you really wanna explain details.

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you could probably make this more visual, and focus on 2-3 core weaknesses.

willow sigil
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Thank you sooo much for the feedback @warm wing I’ll definitely try to cut things down and focus more on the main points. Do you have any feedback on the content itself if you got a chance to read it?

warm wing
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i ain reading allat lolll sorry