#Game UX

1 messages · Page 1 of 1 (latest)

olive phoenix
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Hello!

I think Godot is a really good choice 👍

I would say the most important few concepts would be things like game state, entities, ticks, and that should be a good foundation to communicate on. You don’t need to know all the details for how a game handles it, but a lot of games operate off that model

lost granite
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I would say that Unity is the most popular software, but I would also recommend to learn Godot.

vital furnace
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Thank you! These insights are so helpful 🤘

modest knot
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godot is light weight and a use a python like language for scripts