#Autonomous Ball Thrower

19 messages · Page 1 of 1 (latest)

young bobcat
#

catch notification error, catch notification seems reversed, when catched says, Catch Failed, when failed says Pokémon Caught.

stiff lagoon
#

Works fine for me. Can you post a video of it?

uneven wagon
#

well ur using beast balls, those have a low % catch rate

stiff lagoon
#

That's not the problem. The bug report here is that the notification is wrong, but it looks fine on my side.

young bobcat
stiff lagoon
#

Oh make sure your party is full. The program expects extra dialogs on a successful catch.

young bobcat
#

it's full

stiff lagoon
#

Wait, there should be extra dialogs after a catch no matter what.

#

Like the add to party stuff.

#

That's how the program distinguishes success and fail. If it just goes back to overworld with no dialogs, it means it fainted.

young bobcat
#

maybe they didn't set these for legendries?

stiff lagoon
#

Maybe because it's not in any of the game's dex'es?

young bobcat
#

could be

stiff lagoon
#

Either way, this probably isn't fixable because there's no way we can distinguish a faint from a catch without something to detect.

young bobcat
#

yeah ,I see. Anyway it's not important. Thanks!

stiff lagoon
#

If your own mon faints you see the "use next pokemon" prompt. On a successful catch or opponent faint, the battle returns to the overworld and the presence of dialogs will distinguish them.

What if you tried turning on nicknaming?

young bobcat
#

ok, I will try that. Probably need some time to finish.