Guy just accept the down vote and don't make me call you an idiot again. The starter of saying all guns have equal recoil is wrong. Saying all games follow this graph is also dead wrong. Not even all games have all these levels of balance while being fps. From the start? Halo doesn't even have ads. Neither did Fortnite for years. Siege has instakill head shots. I'm sure plenty of other games break your supposed mold. You really don't understand game design or the niche that separate them. Part of the appeal and selling point of marauders for a ton of people who play it is that it has a physics based gunplay. I'm fairly confident you don't understand physics based gunplay or how to aim in games that utilize this. I'm also almost certain you don't even understand the nuances and balancing arms the devs have put into this game thus far. There is plenty more they should add, but consistently you display that you don't even understand the game as is. Let alone what it could be in the future or what it's attempting to be.
#How to: Balance Gunplay Part 2
4 messages · Page 1 of 1 (latest)
- you're an idiot. Reaching a maximum magnitude doesn't mean they have the same recoil pattern.
- they're all fps, you've even attempted to compare all those games to marauders. Are you stupid or are you stupid?
- physics based recoil is as it sounds. Bullet come from barrel. Barrel move. As you move, so does the barrel. Meaning the spot your gun shoots from is not always the same. The most extreme example of this is when your gun gets stuffed against an object and shoots to the side because it's collapsed on your chest. The fact you don't even understand this simple idea and still are trying to change the game demonstrates my point perfectly.
Reducing balance philosophy to headshot insta kill or not is once again so fucking short sighted.. Halos balance was generally around TTK more than anything else. Sieges balance philosophy has changed several times over it's nearly ten year lifespan ranging from spreadsheet balance to feel of hit boxes to utility being emphasized over gunplay.
You once again collectively clump smg as low recoil. This is wrong in a number of games. Fortnite has had smg with decent bloom and recoil alike. The r99 has been between a beam and having the most recoil in the game several times. The Chinook of bo3 was the fastest firing and cycling burst game in any game I've ever played and could get some major recoil if you kept that cycle rate going.
You clearly have zero clue what you're talking about about and once again, I don't even think you understand the potential arms of balance SiG has to play with right now. Do you understand the stamina differences of guns? Do you understand that their length is a balancing factor? Rarity is another one SIG has talked about. Do you understand even their philosophy when it comes to nerfs or do you just want to make another post bitching that you can't control the Uzi, one of the most easily controllable guns in the game.
Oh, PS.. pulling down on your mouse to compensate for recoil is a skill, not a roadblock like you'd cry about ♥️ Git gud and learn to play an fps.
Bro, where did the chart even come from? Can you even cite a game that uses it? You seriously are dense. You need to go back and edit shit you said to even make a cohesive statement. You act like this chart is meaningful at all when it doesn't even take into account half of the potential balancing arms of a weapon. It's literally trash.
So at first it's every game is balanced around that chart, then it's realistic only, then it's cod? You're a fucking joke, bud. The chart is absolutely meaningless and I'm fairly certain it's just pulled from your ass. It's useless.