#Remove double spawning AP mines.

11 messages · Page 1 of 1 (latest)

mortal idol
#

We were first into the raid...
Please remove the possibility of 2 AP mines spawning in one place.
It's not fun when you die like that. My mate lost his 12 gear...
It takes away from the game.
I understand having 1 mine spawning...
Bit 2 together is just too much and results in people shutting down the game for the day...
https://medal.tv/games/marauders/clips/i9iqFWyuwDN5AWZTz/d1337hF8XuYo?invite=cr-MSxqU28sMjQ0MzU4NDYxLA

Watch Untitled and millions of other Marauders videos on Medal, the largest Game Clip Platform.

▶ Play video
small tangle
#

I actually the double spawns, because it adds an extra element of danger
you knew the risks Commando

#

they are also easy to catch since there are only so many static spawns

mortal idol
#

You like getting killed by mines. Right.

tidal lantern
#

Thats actually fucking hilarious lmao- I feel bad for him, but that's funny af. The same thing will happen with barrels, but it's easy to learn. Medical on space port seems to always have mines. Just shoot them. Same with mining frigates stairs to pit. I've died to that barrel at least twice due to a mine. I shoot it as soon as I can every fucking time

mortal idol
tidal lantern
# mortal idol Do barrels killed when health is full with 12 armours?

Armor has two levels. Bullet mits and blast mits. They are separate values. Pilot armor and a few leather items have blast mits denoted by a number below the normal armor level with like.. a scale pattern over it?

Either way, I forge those much damage 1 barrel does. I believe it's heavily based off proximity to the barrel, but since explosions can chain just like in the clip of your friend, a mine can detonate a barrel and that has killed me at least twice. it's a pain but it's just something you need to be aware of. I like the extra risk.

mortal idol
tidal lantern
small tangle