#10 min gate spawn is an L, 5 min please

334 messages · Page 1 of 1 (latest)

low pivot
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Nuh uh, you can run into any poi and activate the gate caller. Any player in any poi can do this

karmic fossil
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Gate can be call early.

sudden elk
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no shit it can be called early thats not the point there are times when you cant get it called early all it does is delay your game. the point of it is to force pvp when its not hard to avoid pvp if you want to. therefore it serves no purpose other than annoyance.

karmic fossil
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50% of the time, the gate is called early, if it's not 75% of the time. You can still breach a location if available. The merchant ship, the colony cruiser, the mining fregate. In pod, it's the only moment when you could get stuck without being able to breach, but it's pretty rare.

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If you don't like waiting, just take a gate caller with you.

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The gate transmitter is available for crafting at lvl 5.

sudden elk
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you still have yet to give me a reason why its a good addition to the game therefore your argument has 0 meaning and is not an argument at all. its a mechanic that does nothing for the game.

karmic fossil
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You have plenty of tools to counter the 15 minutes long waiting for a gate. I gave you a long list. So, there is no reason to reduce the time, since you have plenty of way to take a shortcut if you are really hurry.

sudden elk
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again no argument for the timer please stop talking if you do not have an argument for it. you just sound stupid. yes there are ways to negate the timer that does not mean its a good addition to the game. the game was just fine before the gate timer

faint patrol
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Before the gate timer people would instantly pod out of matches, after the gate timer you at least get the chance to ship PvP people before they go hide in the hangers. Honestly don't get these people, why even play the game if you're so scared of losing your gear you'd rather hide in a hanger for 10m than enter a poi

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The only valid reason I can see for not entering a poi is if you're hunting bosses, in which case you should have enough gear to run gate transmitters

sudden elk
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never said i was scared i pvp regularly. thats not the point i can avoid pvp extremely easily i have yet to die in a ship or see anyone die in a ship.

faint patrol
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That's because they nerfed the damage you take when your ship is disabled, basically impossible to kill someone before they pod now unless you nuke them lol

sudden elk
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just another reason the gate timer is annoying. getting shot out ur ship and flying around aimlessly for 15 min sooooooo much fun. and bording a ship is suicide unless you are super geared

faint patrol
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There's supposed to be a breach only POI in every map for situations like that

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If there isn't then you should report it as a bug

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What they really need to do is patch out the ability to hide in airlocks

sudden elk
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that is true and fair but alot of the time from the damage you take getting to your pod and then from breaching is also suicide especially since there is 90% of the time already people there waiting to kill you as soon as you breach in. better to fly out and reset

faint patrol
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90% sure breaching can't actually kill you and imo if you're so hurt by your ship being disabled that you don't want to breach a poi I don't think you have gear worth caring about so what do you loose

sudden elk
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my point is if people want to leave without pvp they can and the gate timer only hurts the gameplay loop and experience

faint patrol
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My perspective is that instead of removing the gate timer they should remove mechanics that let people wait out the timer without engating with the game

sudden elk
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i have yet to hear a good argument for it other than pvp which like i said is completely avoidable if you really wanted to.

faint patrol
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Since currently people are optimising the fun out of the game by hiding

sudden elk
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that would just make the game unfun and new players would leave. if you want a game like that go play tarkov

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this is not me but alot of people play this game for the looting and fighting ai. you would lose those players instantly if you double down on forcing them into pvp. and this game is already not very popular

faint patrol
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Tarkov is too in depth for me, I just don't see the argument for wanting every match to be dead because people podded out in the first 30s

sudden elk
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i played when the game came out i never had a raid without running into sombody

faint patrol
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Imo those people want a fundamentally different game

sudden elk
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sure but they still play the game and populate servers

faint patrol
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I just don't think the game should be changed to cater to people who want an PvE coop game

sudden elk
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i have heard more negative things about people not wanting to play because of the timer than good.

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i agree with you but it also should not be caterd to pvp players only

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even tho its a pvp game

faint patrol
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My perspective is that they need to remove these hiding methods from the game and make it more obvious where the breach poi is to pods

sudden elk
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that would kill the game. as to the breach poi just make it as big as the normal POIs i agree

faint patrol
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I was thinking more of a radar thing

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I disagree that removing hanger hiding would kill the game

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People who hange hide will eventually quit the game regardless due to not being able to insure gear

sudden elk
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if you remove the hanger what you get is either no returning to your ship or someone sits outside and waits to kill you. which both are bad

faint patrol
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I wasn't saying remove the hanger, give it a time limit or something

sudden elk
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sits outside and waits for you to go inside/park and shoots your ship disableing it or just stealing it

faint patrol
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You shouldn't be able to stay in the hanger the whole match, that's boring af

sterile summit
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It would ruin the immersion aspect of the game

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it would be way to sweet

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and about a timer to a hanger would be an unnecessary difficult increase to the game

sudden elk
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i understand you point but again thats catering to only pvp side of the game. and there are plenty of times that you need to run or you are going to die... you should be able to escape if you need to. not just sentenced to death every time someone gets the jump on you

faint patrol
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My idea of how this would work is once you dock, you get a minute to either enter the raid or undock, if you don't do either you get force undocked and barred from redocking to that poi for a minute or so

sudden elk
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i think if oyu are going to make the game that hardcore you need to remove solos form being queued with duos or trios

sterile summit
# faint patrol How so?

Is it that bad to be able to stay there forever ? Once I got 2 ships kinda teaming to gang on me waiting for me and other players to exit the station, there was nothing I could do, if there was a time limit I would lost all my items

sudden elk
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and the game doesnt have the population for that

karmic fossil
# sudden elk just another reason the gate timer is annoying. getting shot out ur ship and fly...

No. It's not. You can breach into a cruiser, do your thing like if you were docked. Then, pod out from the map to go to the gate. And you will find plenty of gate transmitter into the map, a computer to call the gate early. Making your request not necessary. What the point of a 5 minutes timer when you have a toolbox of features to counter the waiting gate time. I will repeat, the only reason to be annoyed is if you are in pod and than there is nothing to breach on the server. But it happen really rarely. You always have something to breach to be able to play like if you were docked.

faint patrol
sterile summit
sudden elk
karmic fossil
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I found a couple of server where there was no poi breachable.

faint patrol
karmic fossil
faint patrol
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Why do people even want to leave early anyways, you don't need specific maps for z2h anymore

sterile summit
faint patrol
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That was like, the one valid argument for podding instantly

signal crag
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and it seems to generate with mining frigate more often which also sucks

faint patrol
karmic fossil
sterile summit
karmic fossil
faint patrol
sudden elk
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even in tarkov you can leave whenever you want i think the ultimate fix for this wouold be everyone has there own gate spawn and it spawns on the other side of the map from where they were spawned. thats my fix

karmic fossil
sterile summit
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my ship was already 10/20%, I was 0% health(literally), you're telling me I should just have killed me self and gave them the loot ?

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just remembered me about that meme "Kill your self NOW !" becausa that is what you're saying

karmic fossil
faint patrol
karmic fossil
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Yeah, it was bad luck i think

signal crag
faint patrol
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Which imo is the whole point of the extraction genre and why I play them

karmic fossil
sterile summit
faint patrol
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You didn't get any healing off them?

sterile summit
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I already used theirs

karmic fossil
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If the gate was early, then, people would know where the gate is earlier.

sudden elk
faint patrol
karmic fossil
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Not even need to go into a poi to activate the gate, you just have to wait 5 minutes

sudden elk
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and not wait 15 damn minutes

karmic fossil
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Then, camp, to kill everything who want to take the gate.

sterile summit
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I am telling you guys why we should not get timers to hangers, now its time for you guys to tell me why there should be, just fair

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there was not one single argument this entire conversation

sudden elk
faint patrol
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The whole point of the game is the highs and lows that come from getting fat loot and losing it all dying, if you're hiding in hangers you're trying to take only the highs without the lows making the game flat imo

karmic fossil
sudden elk
karmic fossil
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I don't see how it force pvp more than playing normally ...

sterile summit
sudden elk
karmic fossil
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The timer is here to avoid people staying 1 hour into the server. Not for the contrary.

faint patrol
sterile summit
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either I die due to an impossible situation or I die to an impossible situation, that is exactly what you're saying, again no one have givem any argument to defend timers on hangers

sudden elk
sterile summit
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not only that but there is already a timer to hangers called oxygen

karmic fossil
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You are not force to stay in a location where there is too much players, you can change dock, you know. If you don't feel it. There is always multiple place to raid. It's pretty rare to have a single place to raid.

signal crag
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part of extraction shooters is picking your fights, being forced into combat would detract from the experience

faint patrol
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You can still avoid fights in pois, I just don't see the point of hiding in the hanger like, why even play the game if you're not willing to lose gear

karmic fossil
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Then don't play marauders. It's close quarter combat, there is not much space to swim.

sterile summit
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counting on luck is ok but what you're saying is "accept 98% luck, 2% experience"

karmic fossil
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Maps are design to be corridors.

sudden elk
faint patrol
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Idk what to tell you guys, I started really playing after the gate timers got introduced and had an 83% survival rate without hiding in the hanger to wait out the timer. So I don't really get where this sentiment of having to hide in hangers is coming from

sterile summit
signal crag
faint patrol
karmic fossil
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Same. No issues with the game on this point. When i get rekt, i get rekt, that's life. Gear is pretty cheap, i can buy new one.

sudden elk
sudden elk
karmic fossil
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You can gear yourself in one run. If you have no money. By doing an echo run or by looting some crates in space.

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Selling everything and you get a decent weapon and a decent armor.

sudden elk
karmic fossil
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You can even craft gear ...

sterile summit
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I don't think survival rate matters in this argumentation actually, in the game's actual state is 50% luck and 50% ability, my friend just started playing yesterday with me and his survival rate is around 80/90%

faint patrol
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Maybe I'm just a glutton for punishment

sterile summit
karmic fossil
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Survival rate get higher with a good beginner weapon. Just take a cheap M1a1 and you easily wipe npcs.

sudden elk
faint patrol
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I don't like how in depth tarkov is, marauders is the perfect middle ground as it is

sudden elk
faint patrol
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I'm not

karmic fossil
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I play both, i prefer marauders. Because i can see the core of the game quicker. No need to grind half a month to get to it.

sudden elk
sterile summit
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maybe what can be added to a game could be sort of and item that can open/hack 1 hanger gate

karmic fossil
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In two days, i've already see much of it.

faint patrol
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I don't think the gates as they are increase the difficulty at all

faint patrol
sudden elk
signal crag
karmic fossil
signal crag
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I play game to see number go up

karmic fossil
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the pod is the more safe escape in the game.

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rustbucket escape is risky... really slow.

signal crag
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hangers are way safer because you can shoot back

sterile summit
faint patrol
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Pods are super safe

karmic fossil
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With a pod, you can boost behind an asteroid and lost your opponent easily with some spaghettis turns.

faint patrol
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Shooting down a pod is incredibly difficult

karmic fossil
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It's really hard to hit a pod ... and most ship can't follow a pod

faint patrol
karmic fossil
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Most people prefer to pod than go to their dock. Because it's sometimes risky to go back to your dock, if you remember how to get to it. It's simplier to take your win by using a pod. Easy to find, big red light on the map.

sudden elk
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there is already plenty of risk in the game why force us to wither win or die

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either*

faint patrol
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I don't see the risk in running salvage then podding out to the always avaliable evac

karmic fossil
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I don't see also.

faint patrol
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You can always pod before someone disables you if you ditch instantly and then the ship has no chance of catching the pod

karmic fossil
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People complained more about the fact than they get spawnkill camp at their dock when they enter the raid, than the other way around.

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Since the gate make so much noise.

sudden elk
karmic fossil
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Yes you can run whenever you want. You just need to find a pod. So, learning the map.

signal crag
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personally I feel 10 minutes is the sweet spot because that's how long it takes me to fill a commando with decent stuff

faint patrol
karmic fossil
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The area are pretty obvious, often in the middle of the map or on the edge.

faint patrol
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The biggest risk would be getting podded and even then you have a massive advantage due to the damage they take

sudden elk
sterile summit
# faint patrol I don't see the risk in running salvage then podding out to the always avaliable...

I understand your point of view, risk makes the game more fun but forcing luck on players make the game luck based, no matter how good you are, how well equipped, well planned or all of them at the same time, no matter what, either you win or loose will depend on luck, I'am ok with some russian roulette but not when I'am the only player with 7 bullets on an 8 bullets barrel, would it be fun ? I bet not

sudden elk
faint patrol
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If you're running a capital ship you should expect to get podded lol

karmic fossil
sudden elk
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the reward for podding someone out of there ship is getting them out of the server so there is more loot for you. but forcing the pods to stay is a stupid mechanic

faint patrol
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Pods go to breach poi

karmic fossil
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In tarkov, you need to walk to the extract and the game is design to make the extract far away from your spawn. So, it's the same. And most of the extract are risky, there is snipers and npc waiting for you. And it take way more than 15 minutes to go to the extract !

sudden elk
faint patrol
karmic fossil
sudden elk
karmic fossil
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Never had to leave a server because of being force to pod. Always survived.

sterile summit
faint patrol
signal crag
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I do feel some of the normal pois could be made breachable

karmic fossil
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You will pod to go to the gate anyway, so you don't care about no having a ruskbucket... only if you want to raid a precise location who can't be pod. In that case, yeah, you need to deal with your bad luck and choose another place to raid. That's called life.

faint patrol
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You can call evac on mining frigate in less than 20s from the majority of the spawns

karmic fossil
karmic fossil
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Merchant ship, you can avoid the npc by passing to customs and go to the bridge (to call the gate) by the back. It's really safer than just take the stairs.

sudden elk
karmic fossil
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8 po8 bullets are enough to headshot a npc and take his gear.

sudden elk
sterile summit
faint patrol
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I really don't want to say skill issue but avoiding people in POIs is really not that hard

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I never get into combat unless I want to

sterile summit
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1.812.587 dollars in 3 days only doing this is amazing

sudden elk
faint patrol
sterile summit
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I agree with @faint patrol but if there are 2 or more it makes it almost impossible

faint patrol
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Hid under the spaceport stairs and the whole squad ran past me voiping "WHERE'D YOU GO BOY"

sudden elk
karmic fossil
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You get easily a sten, a 1911 or even a great M45K or a mac-10 or a riffle like m1a1 or m1941 (or something like that)

faint patrol
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Just ran away lol

karmic fossil
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some npc don't even use they submachine gun .. they shoot you with their side arms !

sterile summit
sudden elk
karmic fossil
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I find this unbelievable sometimes

faint patrol
karmic fossil
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When a npc shoot at the mp40, it's hard to know if it's a npc or a player.

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Even more since the update who make the npcs more human in their way to fight. (When you don't see but you hear everything happening)

sterile summit
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there are many parts of the stations that makes impossible to escape

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and forces pvp in a very impossible to deal with way

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making it luck based, that is the second thing I dislike the most about the game

sudden elk
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end of the day the timer is just a nuisance. i go into a raid to play the game as intended but if i need to escape i should be forced to wait 15 min or die

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shouldnt*

karmic fossil
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You can craft a gate transmitter to call the gate. I told it to you at the start of the conv. Level 5 unlocked. And you can craft a bag with junk.

faint patrol
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Honestly I don't think we'll ever agree, seems like we play the game for fundamentally different reasons

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Going for the gate call when I have fat loot is super enjoyable for me since I'm playing the game for that risk

sterile summit
sudden elk
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medium you yes you are just a different human being. sombre its not about the damn gate caller i get thats a thing

karmic fossil
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If you don't like the way the game is made, best is to craft a gate transmitter before starting a raid. It take no space in inventory since you can activate it from your ship at the start of the game.

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Merchant sell it also.

faint patrol
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I just think marauders nails it rn with a good feeling of risk without grind, which is why I like it so much

signal crag
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gate transmitters suck to craft in all honesty, tool kits aren't exactly common

sterile summit
signal crag
karmic fossil
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It cost exactly 1700$ to play your way.

sterile summit
signal crag
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I never go into the mines so I guess that's why

sudden elk
faint patrol
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Mines is a bit of a sweat fest

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Mining frigate or penal (with lockpicks) is also a great place

sterile summit
karmic fossil
signal crag
karmic fossil
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If you told me than you can't find 1700$ or than it's too much expensive, i drop my wand.

signal crag
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I would much rather salvage than go into mines

faint patrol
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We need to start a gate timer support group, people who aren't scared to rush the button queue with people who are

sterile summit
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well, for the early game after wipe it is useless but for the late game with the conteiners it gets really usefull

sudden elk
faint patrol
#

Never fear, I will flip the switch for you

karmic fossil
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Just bring back the po8 and the 9mm ammo, you already get 500$ back + the loot.

signal crag
karmic fossil
signal crag
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which trader

karmic fossil
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I'm pretty sure i saw it !

faint patrol
karmic fossil
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Ha, maybe ... you make me doubt

faint patrol
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You get three for like 7k and some scrap

sterile summit
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I don't think I've seen it being sold at any trader/guild

sudden elk
signal crag
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there is a market trade for 3 transmitters for 3 gold coins

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and that's it

karmic fossil
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Yes, sorry, i think it was at the market. Can't find it on wiki.

faint patrol
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yeah that's what i thought

signal crag
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Sombre, more like gaslighting

faint patrol
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anyways I want gate timers to stay in because they add a fun, high risk objective to complete before you can leave

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I usually rush them so all the lurkers who want to leave, leave

signal crag
sudden elk
signal crag
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and which drill pit is the correct one

faint patrol
karmic fossil
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I also want it to stay. It force the others to go quick into raid, so i can fly behind them and be safe from their pew pew to go where i want.

faint patrol
sudden elk
signal crag
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I thought it was those big ones in the big room

faint patrol
faint patrol
faint patrol
karmic fossil
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Sometimes, you have a chad npc keeping a locked room. But not all the time (like a commando or something)

sudden elk
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its not an objective its a "hey wanna leave to bad hit this button first" objective....

faint patrol
faint patrol
karmic fossil
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The real loot is behind secrets thing to activate, find. 😄

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Like the secret code for the merchant painting .. or the locked gates.

signal crag
karmic fossil
faint patrol
karmic fossil
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In the penal colony at the maintenance corridor, there is often two commando together ... tanking you.

faint patrol
sterile summit
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silly question, does every single helmet protect the face ? because I feel that shooting someone in the face doesn't do any damage when they're using a helmet

signal crag
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every helmet protects face

faint patrol
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helmets protect the full face

sudden elk
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i think the argument that the gate timer is a huge fundamental of the core gameplay and the fact that the game didnt ship that way in the beginning. beats any argument you have

faint patrol
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even if it doesn't visually cover it, armor is damage - lvl * body mult

karmic fossil
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I don't know, i'd no issue killing in headshot on someone who have a helmet. It take more bullet ... that's all.

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On players protected by helmet, i can't say, it's 50/50 all the time. But they have big gun so i survive less longer

faint patrol
signal crag
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head/eyes is a lie perpetuated by big heavy PSH helmet

sudden elk
faint patrol
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multipliers happen after the armor reduction

sudden elk
sterile summit
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are you all sure ? because today I soled a full panzer armor guy with a uzi shooting the face, he had a lot of healing items on him so I don't think he as low in life

signal crag
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he might've had an oopsie whoopsie

sterile summit
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and didn't take many bullets also

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his helmet was 100/100 also

karmic fossil
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I had the same experience with geared player ... you just need to get the lucky shot and insist.

signal crag
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game might've had an oopsie whoopsie

faint patrol
karmic fossil
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I saw than you often die from a hit in your arm or your leg ...

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I believe bleeding during a fight doesn't help at all

faint patrol
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body armor covers your whole torso, arms included

sterile summit
signal crag
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doesn't cover arms

faint patrol
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there's only three body regions, head, torso and legs, head protection covers the head, torso covers the torso and legs can't be protected

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3.25, 1.0 and 0.75(?) multipliers respectively

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if you're running a shotgun either aim for headshots or leg them, shooting the torso will do nothing

sterile summit
#

the same friend that I told you guys about, I've killed him thinking he was an enemy shooting his arms and his armor did not loose durabillity

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not only that but using high level armor i've died very rapidly being shot in the arms

faint patrol
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idk what to tell you man

sterile summit
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bug maybe ?

faint patrol
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it covers the arms, most of the time you'll get HS due to recoil then they recoil correct and finish you with an arm shot

sterile summit
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also possible

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lag may also be the cause, not my lag tough

karmic fossil
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I don't know if there is stuttering due to netcode server side like in tarkov. The fact than you don't know than they didn't hit you because the server didn't see the shot where it should be because of stuttering.

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Often it make you land one shot on the opponent. Without you knowing why.

sterile summit
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in R6 there is a thing where you die instantly from nowhere to a lagged enemy, you think its a headshot but then you see the replay and you realise that you didn't die immediately, the lagged player kept shooting for a long time until you die, I'am afraid this is happening to this game

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I stopped playing R6 because of it

karmic fossil
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Yeah ... different ping make this sort of issues .. i can't confirm for marauders, i didn't see anyone talking about it on youtube.

sterile summit
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PS everytime I was 10/20 ms and the guy that kills me is 120/200ms

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same thing happens on Dayz(official and non-official servers)

karmic fossil
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It's a common issue for every online shooter sadly. Maybe we should go back to the topic.

sterile summit
#

I think both 10 and 5 minutes gate spawn are cringe, 69 minutes for the gate to spawn is good(irony)

karmic fossil
#

The map isn't big enough to 69 minutes of playing cards with a miner.

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I still don't understand why people are in hurry in this game. Knowing than it can take more than 25 minutes to reach an extraction in tarkov if you really want to dodge those harsh npcs ... Good luck to extract on shoreline, it's a looooong hiking trip.