#10 min gate spawn is an L, 5 min please
334 messages · Page 1 of 1 (latest)
Gate can be call early.
no shit it can be called early thats not the point there are times when you cant get it called early all it does is delay your game. the point of it is to force pvp when its not hard to avoid pvp if you want to. therefore it serves no purpose other than annoyance.
50% of the time, the gate is called early, if it's not 75% of the time. You can still breach a location if available. The merchant ship, the colony cruiser, the mining fregate. In pod, it's the only moment when you could get stuck without being able to breach, but it's pretty rare.
If you don't like waiting, just take a gate caller with you.
The gate transmitter is available for crafting at lvl 5.
you still have yet to give me a reason why its a good addition to the game therefore your argument has 0 meaning and is not an argument at all. its a mechanic that does nothing for the game.
You have plenty of tools to counter the 15 minutes long waiting for a gate. I gave you a long list. So, there is no reason to reduce the time, since you have plenty of way to take a shortcut if you are really hurry.
again no argument for the timer please stop talking if you do not have an argument for it. you just sound stupid. yes there are ways to negate the timer that does not mean its a good addition to the game. the game was just fine before the gate timer
Before the gate timer people would instantly pod out of matches, after the gate timer you at least get the chance to ship PvP people before they go hide in the hangers. Honestly don't get these people, why even play the game if you're so scared of losing your gear you'd rather hide in a hanger for 10m than enter a poi
The only valid reason I can see for not entering a poi is if you're hunting bosses, in which case you should have enough gear to run gate transmitters
never said i was scared i pvp regularly. thats not the point i can avoid pvp extremely easily i have yet to die in a ship or see anyone die in a ship.
That's because they nerfed the damage you take when your ship is disabled, basically impossible to kill someone before they pod now unless you nuke them lol
just another reason the gate timer is annoying. getting shot out ur ship and flying around aimlessly for 15 min sooooooo much fun. and bording a ship is suicide unless you are super geared
There's supposed to be a breach only POI in every map for situations like that
If there isn't then you should report it as a bug
What they really need to do is patch out the ability to hide in airlocks
that is true and fair but alot of the time from the damage you take getting to your pod and then from breaching is also suicide especially since there is 90% of the time already people there waiting to kill you as soon as you breach in. better to fly out and reset
90% sure breaching can't actually kill you and imo if you're so hurt by your ship being disabled that you don't want to breach a poi I don't think you have gear worth caring about so what do you loose
my point is if people want to leave without pvp they can and the gate timer only hurts the gameplay loop and experience
My perspective is that instead of removing the gate timer they should remove mechanics that let people wait out the timer without engating with the game
i have yet to hear a good argument for it other than pvp which like i said is completely avoidable if you really wanted to.
Since currently people are optimising the fun out of the game by hiding
that would just make the game unfun and new players would leave. if you want a game like that go play tarkov
this is not me but alot of people play this game for the looting and fighting ai. you would lose those players instantly if you double down on forcing them into pvp. and this game is already not very popular
Tarkov is too in depth for me, I just don't see the argument for wanting every match to be dead because people podded out in the first 30s
i played when the game came out i never had a raid without running into sombody
Imo those people want a fundamentally different game
sure but they still play the game and populate servers
I just don't think the game should be changed to cater to people who want an PvE coop game
i have heard more negative things about people not wanting to play because of the timer than good.
i agree with you but it also should not be caterd to pvp players only
even tho its a pvp game
My perspective is that they need to remove these hiding methods from the game and make it more obvious where the breach poi is to pods
that would kill the game. as to the breach poi just make it as big as the normal POIs i agree
I was thinking more of a radar thing
I disagree that removing hanger hiding would kill the game
People who hange hide will eventually quit the game regardless due to not being able to insure gear
if you remove the hanger what you get is either no returning to your ship or someone sits outside and waits to kill you. which both are bad
I wasn't saying remove the hanger, give it a time limit or something
sits outside and waits for you to go inside/park and shoots your ship disableing it or just stealing it
You shouldn't be able to stay in the hanger the whole match, that's boring af
It would ruin the immersion aspect of the game
it would be way to sweet
and about a timer to a hanger would be an unnecessary difficult increase to the game
i understand you point but again thats catering to only pvp side of the game. and there are plenty of times that you need to run or you are going to die... you should be able to escape if you need to. not just sentenced to death every time someone gets the jump on you
How so?
My idea of how this would work is once you dock, you get a minute to either enter the raid or undock, if you don't do either you get force undocked and barred from redocking to that poi for a minute or so
i think if oyu are going to make the game that hardcore you need to remove solos form being queued with duos or trios
Is it that bad to be able to stay there forever ? Once I got 2 ships kinda teaming to gang on me waiting for me and other players to exit the station, there was nothing I could do, if there was a time limit I would lost all my items
and the game doesnt have the population for that
No. It's not. You can breach into a cruiser, do your thing like if you were docked. Then, pod out from the map to go to the gate. And you will find plenty of gate transmitter into the map, a computer to call the gate early. Making your request not necessary. What the point of a 5 minutes timer when you have a toolbox of features to counter the waiting gate time. I will repeat, the only reason to be annoyed is if you are in pod and than there is nothing to breach on the server. But it happen really rarely. You always have something to breach to be able to play like if you were docked.
There's always supposed to be a breach only poi, if there isn't it's a bug
I would also like solos playing against solos only but with the game present population that would be impossible
im not responding no argument for the gate still
I found a couple of server where there was no poi breachable.
Why not just go into the raid poi, activate gate and pod out? What's the point of gear if not to use it?
I've made plenty of argument, you just don't like them.
Why do people even want to leave early anyways, you don't need specific maps for z2h anymore
I was literally 0% HP and It takes about 5/7 seconds to get out of the controls and go to the pod, it was more than enough to them to disable my ship and kill me, remember there were 2 ships
That was like, the one valid argument for podding instantly
colony cruiser sucks
and it seems to generate with mining frigate more often which also sucks
I'm talking about escape pods in raid, not your ships pods
Sometimes, when you looted something than you really need, you want to take your win early. 😄
so either I take my chance against other players and bots while being 0% ?
Mining frigate is pretty chill, if you want an easy escape. Half of the npc attack with a hammer.
Yeah, you being on 0% is a result of bad planning in not bringing enough meds / not podding out when you realized you're in danger with the 2 ships
even in tarkov you can leave whenever you want i think the ultimate fix for this wouold be everyone has there own gate spawn and it spawns on the other side of the map from where they were spawned. thats my fix
You can find food and water easily in a ship.
my ship was already 10/20%, I was 0% health(literally), you're telling me I should just have killed me self and gave them the loot ?
just remembered me about that meme "Kill your self NOW !" becausa that is what you're saying
Well, if you have nothing valuable on you, killing yourself is equivalent to take the gate ...
I'm saying that the situation you were in was a result of bad planning and by hiding in the hanger you robbed yourself of either an amazing escape story where you clawed your way out from the jaws of defeat or a crushing death that teaches you to play better in the future
Yeah, it was bad luck i think
I just feel the loot isn't as great compared to the other breach pois and I see it all the time compared to the other two
Which imo is the whole point of the extraction genre and why I play them
Yeah, i agree, the map is not really fun to play. You need a torch to start looting something.
My fault I had to solo an entire 3 member squad, use all the healing items I had, and then get ganged by 2 teaming ships ?
You didn't get any healing off them?
I already used theirs
In tarkov, people wait for you at the extract for exit camping.
If the gate was early, then, people would know where the gate is earlier.
thats fine at least i can try to escape when i want to
If there's ships camping you can use the escape pods in every poi to avoid them
Not even need to go into a poi to activate the gate, you just have to wait 5 minutes
and not wait 15 damn minutes
Then, camp, to kill everything who want to take the gate.
I am telling you guys why we should not get timers to hangers, now its time for you guys to tell me why there should be, just fair
there was not one single argument this entire conversation
thats what im saying they have no argument for it lol it detracts from the gameplay loop and experience
The whole point of the game is the highs and lows that come from getting fat loot and losing it all dying, if you're hiding in hangers you're trying to take only the highs without the lows making the game flat imo
The democracy say otherwise. .
there only semi argument for it is that it forces pvp
I don't see how it force pvp more than playing normally ...
creating/forcing impossible situations are the answer then ?
then there is no reason for it at all you just advocated for no timer lol
The timer is here to avoid people staying 1 hour into the server. Not for the contrary.
Your situation wasn't impossible, improbable sure but you didn't even want to roll the dice
either I die due to an impossible situation or I die to an impossible situation, that is exactly what you're saying, again no one have givem any argument to defend timers on hangers
look if you want to play dumb and suicide you do that but if im not 90% sure im going to win i dont fight
not only that but there is already a timer to hangers called oxygen
You are not force to stay in a location where there is too much players, you can change dock, you know. If you don't feel it. There is always multiple place to raid. It's pretty rare to have a single place to raid.
part of extraction shooters is picking your fights, being forced into combat would detract from the experience
well fucking said AMEN
You can still avoid fights in pois, I just don't see the point of hiding in the hanger like, why even play the game if you're not willing to lose gear
Then don't play marauders. It's close quarter combat, there is not much space to swim.
counting on luck is ok but what you're saying is "accept 98% luck, 2% experience"
Maps are design to be corridors.
i wouldnt go into a raid if i wasnt prepared to lose it its the fact when you have no option but to either run or die that you are not getting. i can run but i have to wait 15 min to run
Idk what to tell you guys, I started really playing after the gate timers got introduced and had an 83% survival rate without hiding in the hanger to wait out the timer. So I don't really get where this sentiment of having to hide in hangers is coming from
I'am ok with forcing combat in some situations or places but forcing it all the time does make the game a bad warzone and less survival
sometimes you find a nuclear material in a salvage crate and don't wanna risk it
Then you should be bringing gate transmitters if you want to run so often
Same. No issues with the game on this point. When i get rekt, i get rekt, that's life. Gear is pretty cheap, i can buy new one.
i die more than i run bro
its the fact when i do run im stuck waiting 15 min or i just go suicide
You can gear yourself in one run. If you have no money. By doing an echo run or by looting some crates in space.
Selling everything and you get a decent weapon and a decent armor.
i beg to differ backpacks are so small
You can even craft gear ...
I don't think survival rate matters in this argumentation actually, in the game's actual state is 50% luck and 50% ability, my friend just started playing yesterday with me and his survival rate is around 80/90%
From my perspective having fat loot you want to evac makes it more fun to go call in the gate
Maybe I'm just a glutton for punishment
i'm not risking 70k mate
oh dadd- I mean dude what ?
Survival rate get higher with a good beginner weapon. Just take a cheap M1a1 and you easily wipe npcs.
tarkov is a game that exists go play tarkov
I don't like how in depth tarkov is, marauders is the perfect middle ground as it is
so then stop tring to make this game as hard as tarkov
I'm not
I play both, i prefer marauders. Because i can see the core of the game quicker. No need to grind half a month to get to it.
then give us back instant gates
maybe what can be added to a game could be sort of and item that can open/hack 1 hanger gate
In two days, i've already see much of it.
I don't think the gates as they are increase the difficulty at all
That's the whole fun of the game tho
i agree thats why i play this game but then people complain that there is not as much pvp in this game as tarkov
maybe for you but I'm a rat through and through
There is pods everywhere ... no need to hack a dock ...
I play game to see number go up
the pod is the more safe escape in the game.
rustbucket escape is risky... really slow.
hangers are way safer because you can shoot back
I'am saying this because medium wants a timer on hangers
Pods are super safe
With a pod, you can boost behind an asteroid and lost your opponent easily with some spaghettis turns.
Shooting down a pod is incredibly difficult
It's really hard to hit a pod ... and most ship can't follow a pod
I also like seeing the number go up but there's no fun in it if there's no risk
Most people prefer to pod than go to their dock. Because it's sometimes risky to go back to your dock, if you remember how to get to it. It's simplier to take your win by using a pod. Easy to find, big red light on the map.
there is already plenty of risk in the game why force us to wither win or die
either*
I don't see the risk in running salvage then podding out to the always avaliable evac
I don't see also.
You can always pod before someone disables you if you ditch instantly and then the ship has no chance of catching the pod
People complained more about the fact than they get spawnkill camp at their dock when they enter the raid, than the other way around.
Since the gate make so much noise.
your telling me that you can run whenever you want to???? only if you could do that for the whole raid too
Yes you can run whenever you want. You just need to find a pod. So, learning the map.
personally I feel 10 minutes is the sweet spot because that's how long it takes me to fill a commando with decent stuff
I'm saying in a hypothetical scenario where they bring back instant gates there would be literally no risk in running salvage
not what we were talking about
The area are pretty obvious, often in the middle of the map or on the edge.
The biggest risk would be getting podded and even then you have a massive advantage due to the damage they take
yes there would, not getting any salvage because the other salvage ships shoot you out
I understand your point of view, risk makes the game more fun but forcing luck on players make the game luck based, no matter how good you are, how well equipped, well planned or all of them at the same time, no matter what, either you win or loose will depend on luck, I'am ok with some russian roulette but not when I'am the only player with 7 bullets on an 8 bullets barrel, would it be fun ? I bet not
has happened to me multiple times running into a capital ship
If you're running a capital ship you should expect to get podded lol
exactly
When you are busy exploring a facility, you don't see time pass than it's already gate time. Just going to the location take already 3 minutes in average if you want to sneak between other players. And the time than you open your gate, than you explore a little bit, already 10 minutes pass and the gate is opening.
Agree
the reward for podding someone out of there ship is getting them out of the server so there is more loot for you. but forcing the pods to stay is a stupid mechanic
Pods go to breach poi
In tarkov, you need to walk to the extract and the game is design to make the extract far away from your spawn. So, it's the same. And most of the extract are risky, there is snipers and npc waiting for you. And it take way more than 15 minutes to go to the extract !
but they should not be forced to go there
Why not? They lost the ship fight?
They are not force out of the server since they can breach a ship. And since the surival chance of someone force to pod is higher than 80%.
exactly so they should have the choice extract or go to bereach poi
Never had to leave a server because of being force to pod. Always survived.
it is not luck based though, a casual player can counter many factors with abillity, what you want for Marauders is pure luck based
All the breach pois (except merchant) have gate summons that can be reached in less than a minute, so breach -> call -> evac
I do feel some of the normal pois could be made breachable
You will pod to go to the gate anyway, so you don't care about no having a ruskbucket... only if you want to raid a precise location who can't be pod. In that case, yeah, you need to deal with your bad luck and choose another place to raid. That's called life.
You can call evac on mining frigate in less than 20s from the majority of the spawns
Yeah, a lot of gate computer call are pretty easy to reach.
true*
Merchant ship, you can avoid the npc by passing to customs and go to the bridge (to call the gate) by the back. It's really safer than just take the stairs.
dude itrs about the choice not everyone goes into a raid with level 9 gear every time i shouldn't be forced to do somthing i deam risky. its about picking your fights not being forced to fight
I love going into raid naked with a pO8 with only weapon.
8 po8 bullets are enough to headshot a npc and take his gear.
yeah and if i find somehting good with only that gear continuing to stay in the raid is suicide
me too 🤣
I really don't want to say skill issue but avoiding people in POIs is really not that hard
I never get into combat unless I want to
1.812.587 dollars in 3 days only doing this is amazing
not if its a duo or 3 some and all they want ot do is kill you lol
Idk man I loony tooned a whole 4 man that was kitted to the nines while I was wearing nothing but store kit with a welrod
I agree with @faint patrol but if there are 2 or more it makes it almost impossible
Hid under the spaceport stairs and the whole squad ran past me voiping "WHERE'D YOU GO BOY"
sorry ig i forgot to download the latest cheats
You get easily a sten, a 1911 or even a great M45K or a mac-10 or a riffle like m1a1 or m1941 (or something like that)
I didn't kill a single one of them
Just ran away lol
some npc don't even use they submachine gun .. they shoot you with their side arms !
lucky
and had to wait 10 min to extract
I find this unbelievable sometimes
Nah, was super fun, I kept peeking out and taking pot shots then running away. I pissed them off so much lmao. Eventually they left and I got some loot before podding
Sometimes, you bump into a team and you are dead. I will not say never on this one. Sorry.
When a npc shoot at the mp40, it's hard to know if it's a npc or a player.
Even more since the update who make the npcs more human in their way to fight. (When you don't see but you hear everything happening)
there are many parts of the stations that makes impossible to escape
and forces pvp in a very impossible to deal with way
making it luck based, that is the second thing I dislike the most about the game
end of the day the timer is just a nuisance. i go into a raid to play the game as intended but if i need to escape i should be forced to wait 15 min or die
shouldnt*
You can craft a gate transmitter to call the gate. I told it to you at the start of the conv. Level 5 unlocked. And you can craft a bag with junk.
Honestly I don't think we'll ever agree, seems like we play the game for fundamentally different reasons
Going for the gate call when I have fat loot is super enjoyable for me since I'm playing the game for that risk
Yeah, some want the game easier, some want the gamer harder(punish me daddy) and that is it
medium you yes you are just a different human being. sombre its not about the damn gate caller i get thats a thing
If you don't like the way the game is made, best is to craft a gate transmitter before starting a raid. It take no space in inventory since you can activate it from your ship at the start of the game.
Merchant sell it also.
I mod GTFO to make it harder since the base game doesn't do it for me anymore so maybe I'm not the "average" player lol
I just think marauders nails it rn with a good feeling of risk without grind, which is why I like it so much
gate transmitters suck to craft in all honesty, tool kits aren't exactly common
I agree
Gotta hit those toolboxes
I have found 33 trillion tool kits, want some ?
I don't need your pity
Yes it is. You can play your way, you just need to craf or buy this damn gate caller. Who will disappear 5 sc after you spawn into the server. And take no place in your inventory. I think you are not seeing the solution volontary even if the dev already made a feature in game to solve your problem. If you don't want to use it, then, stop complaining for free.
It cost exactly 1700$ to play your way.
I usually find them in mines in tool boxes
I never go into the mines so I guess that's why
its the fact that it adds nothing to the game only makes it a bigger problem. the game was just fine before
Mines is a bit of a sweat fest
Mining frigate or penal (with lockpicks) is also a great place
there are a lot of usefull crafting stuff there like reinforced metal to make big conteiners
It's doing already what you want. Removing the gate timer from the server when you play on the server. Problem solved, end of story.
I don't have big containers unlocked so that's another reason
If you told me than you can't find 1700$ or than it's too much expensive, i drop my wand.
I would much rather salvage than go into mines
We need to start a gate timer support group, people who aren't scared to rush the button queue with people who are
well, for the early game after wipe it is useless but for the late game with the conteiners it gets really usefull
no not problem solved i have to go into a raid get the materials get out then be able to have enough materials to craft it every time. news flash you will run out of materials to craft it.
Never fear, I will flip the switch for you
Just bring back the po8 and the 9mm ammo, you already get 500$ back + the loot.
i'm pretty sure you can't buy gate transmitters
YOU CAN BUY IT at the trader.
which trader
I'm pretty sure i saw it !
Isnt it a market trade?
Ha, maybe ... you make me doubt
You get three for like 7k and some scrap
I don't think I've seen it being sold at any trader/guild
if the game launched this way fine wouldnt know any different.... they just added this not the game i started playing
Yes, sorry, i think it was at the market. Can't find it on wiki.
yeah that's what i thought
Sombre, more like gaslighting
anyways I want gate timers to stay in because they add a fun, high risk objective to complete before you can leave
I usually rush them so all the lurkers who want to leave, leave
"objective" dude i'm busy tryna find this friggin navy apc
so then how does it hurt you if the gate are always ther with that attitude???????
and which drill pit is the correct one
because it means I lose the fun objective to complete
I also want it to stay. It force the others to go quick into raid, so i can fly behind them and be safe from their pew pew to go where i want.
vaults
it's the big red one by the vault
lockpick rooms
I thought it was those big ones in the big room
blowtorches are too rare, i never find them =(
bro locked rooms are not high risk, that's like the freest loot in the game
nah, there's a bright red one
Sometimes, you have a chad npc keeping a locked room. But not all the time (like a commando or something)
its not an objective its a "hey wanna leave to bad hit this button first" objective....
there's two drill pit objectives, one for the mining frigate one for the asteroid mine, both of them are at the bottom of the map with huge drills above them
commandos aren't hard to kill unless it's the MG one, that one is so scary
The real loot is behind secrets thing to activate, find. 😄
Like the secret code for the merchant painting .. or the locked gates.
see all I was told is "stand in the drill pit for 5 seconds"
Depend what you have as a weapon, but i'm agree.
pre-wipe I was running full lvl 12 / lvl 11 rig kit and got instantly killed by one on the capital ship before I could react lmao, 1 body 1 head
In the penal colony at the maintenance corridor, there is often two commando together ... tanking you.
the vent on terra is nice
silly question, does every single helmet protect the face ? because I feel that shooting someone in the face doesn't do any damage when they're using a helmet
every helmet protects face
helmets protect the full face
i think the argument that the gate timer is a huge fundamental of the core gameplay and the fact that the game didnt ship that way in the beginning. beats any argument you have
even if it doesn't visually cover it, armor is damage - lvl * body mult
I don't know, i'd no issue killing in headshot on someone who have a helmet. It take more bullet ... that's all.
On players protected by helmet, i can't say, it's 50/50 all the time. But they have big gun so i survive less longer
almost like it's in early access with the goal of evolving the gameplay over time
head/eyes is a lie perpetuated by big heavy PSH helmet
not a positive add in my opinion
body multi are
Head: 3.25
Body: 1.0
Legs: 0.75
iirc
multipliers happen after the armor reduction
Breachable pois always being in a raid positive add
are you all sure ? because today I soled a full panzer armor guy with a uzi shooting the face, he had a lot of healing items on him so I don't think he as low in life
he might've had an oopsie whoopsie
I had the same experience with geared player ... you just need to get the lucky shot and insist.
game might've had an oopsie whoopsie
Head multi is 3.25, so each shot does 20 - 12 * 3.25 = 26, marauders have 100 health so 4 headshots to kill
I saw than you often die from a hit in your arm or your leg ...
I believe bleeding during a fight doesn't help at all
body armor covers your whole torso, arms included
tottaly not true
doesn't cover arms
that's how it works
there's only three body regions, head, torso and legs, head protection covers the head, torso covers the torso and legs can't be protected
3.25, 1.0 and 0.75(?) multipliers respectively
if you're running a shotgun either aim for headshots or leg them, shooting the torso will do nothing
the same friend that I told you guys about, I've killed him thinking he was an enemy shooting his arms and his armor did not loose durabillity
not only that but using high level armor i've died very rapidly being shot in the arms
idk what to tell you man
bug maybe ?
it covers the arms, most of the time you'll get HS due to recoil then they recoil correct and finish you with an arm shot
I don't know if there is stuttering due to netcode server side like in tarkov. The fact than you don't know than they didn't hit you because the server didn't see the shot where it should be because of stuttering.
Often it make you land one shot on the opponent. Without you knowing why.
in R6 there is a thing where you die instantly from nowhere to a lagged enemy, you think its a headshot but then you see the replay and you realise that you didn't die immediately, the lagged player kept shooting for a long time until you die, I'am afraid this is happening to this game
I stopped playing R6 because of it
Yeah ... different ping make this sort of issues .. i can't confirm for marauders, i didn't see anyone talking about it on youtube.
PS everytime I was 10/20 ms and the guy that kills me is 120/200ms
same thing happens on Dayz(official and non-official servers)
It's a common issue for every online shooter sadly. Maybe we should go back to the topic.
I think both 10 and 5 minutes gate spawn are cringe, 69 minutes for the gate to spawn is good(irony)
The map isn't big enough to 69 minutes of playing cards with a miner.
I still don't understand why people are in hurry in this game. Knowing than it can take more than 25 minutes to reach an extraction in tarkov if you really want to dodge those harsh npcs ... Good luck to extract on shoreline, it's a looooong hiking trip.