First of all, no, "get good" doesn't apply here. The ai is and was fundamentally broken before, buffing it now just exxagerates it's issues.
💡 What is motivating this suggestion : AI attempts shooting people through walls, perfectly tracking them and then prefiring them in the hands the nanosecond any pixel of their body is visible.
This is not a very big issue, for bots like raiders and prisoners, as their guns suck in most cases, but this issue is exxagerated extremely with bosses and marines.
Attached below, is a clip of me "fighting" the baron. Since all bots are calculated and directed via the server, they all have what is essentially 0 ping, meaning that the bots not only have the advantage of literal aimbot, but their reaction time is also literally inhuman, they shoot you the moment any part of you is visible to them, so the baron quadruple headshot me before i could even see his eyes.
💡 What is your suggestion :
This can be fixed in many ways. The most organic and difficult of which is to render bots as human like as possible, which is no doubt constantly in the works by the developers, but AI work is extremely difficult and fixing them to behave properly may take months or even another year of dedicated AI work, so, in the meantime -
-Give all bots a 0,3/0,4 second shooting delay. Once they spot you, they should mimic human reaction time + ping by just staring at you for a bit, sort of like they used to.
or alternatively
-Revert the changes you have made currently. Yes, reverting changes sucks as it is considered a waste of effort, but changes to impact the "difficulty" of AI should not be made untill that AI is "not bullshit and inhumanly able" to begin with.
