#Slower Healing and Bleeding Nerf

3 messages · Page 1 of 1 (latest)

round bone
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What is motivating this suggestion?
A very anoying Effect also known as Bleeding you get dealt 3% evry second for 1 Minut which mean you will get dealt a total of 180% which is very over the top and slower healing just makes the game feel very Slow
What is your proposal?
A Nerf to the slow healing and bleeding
Exactly and specifically, what should be
bleeding Dmg or at least bleeding time needs to be ruduce to maby 2% Dmg or 30 instead of 1 Minute and Slow Healing needs to be Removed from Food Items since i dont think it should take that long to eat a Biscuit and at least make it a 50% Increased time to heal not Double since if you bleed you HAVE too bandage other wise your gonna be oneshot from everything since bleeding gets you down too 10 % and not further and If you just add everything up its

Slow Healing Double the Time for the Same Amount Bleeding 3% a sec for 60secs and slow Movement not being able too loot whill healing and just everything makes the game feel so slow and thats why i liked the game because it wasent so Hardcore Like EFT but with the new update it makes it too Anoying and slow and slugish

raven viper
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Agree

cloud quail
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I just commented in another post that Bleeding is a little bit weird. Wearing full T-12 armor kit, I still bleed after 1 or 2 shots of a small caliber weapon, such as MP40 without any mod, or MAT. And obviously you need to take out a bandage and heal, otherwise you will die quite quickly. So you have to run until you find a good spot (that is, if the other player is not rushing you in the meantime) to stop the bleeding.

In short, it seems that low tier weapon are now way more efficient than before thanks to the bleeding + slow and noisy healing system. And that high tier armor does not counter that in any way.