#Breach Damage

1 messages · Page 1 of 1 (latest)

kindred rivet
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Now this is a gonna be a long one since i cannot get the video i have small enough to post it here, so i will make a reply for the other points.

💡 What is motivating this suggestion?
So i got into a 1v2 fighting in Rustbuckets out in the space. I fight the first guy, and he disables me. I go and breach him. Right as i breach, a 2nd Rustbucket starts to shoot this guy. I manage to heal and kill the guy inside until the 2nd guy disabled the ship, but being under constant fire from him, i only managed to survive because i was packed with SFAs and 3 LFAs (one lucky find on the dude i killed). Now i run towards the Drop Pods but I find myself having to wait in front of the drop pods because of the animation, and that almost got me killed. The only reason i survived is because i noticed the SFA wasnt healing me enough, i was down to 27% health, and i had the idea to cancel the sfa and use a large first aid. If i wouldnt have had that cross my mind, probably i would have died there. I manage to get out but because i was stuck in front of the pods i took another round of damage leaving me around 50%. I breach the other dude but because noone got to shoot him yet, i breached with 18% health and this time i spawned next to the cockpit stairs. The guy was already on the stairs pushing me and the only reason i ended alive is because i could squeeze another LFA right as i breached, which i couldnt even let heal me to max because i had to shoot. I only got lucky, he did not land the shots, but i was at a huge disadvantage anyway, already having like 20% perm damage, and being forced to fight him with ~60% hp. Now imagine that was 2, 3 or 4 people, or a 3rd Rustbucket comming disabling the last ship i breached. I would have needed a miracle even if i did everything perfect.

coral pond
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Sounds like the intended experience?

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You didn't have to breach that last guy after all.

kindred rivet
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[continuation]

I think the issue with this situation is it does not encourage players to engage in pvp in space after a certain point. The best thing for me was to just leave the fight after i killed the first guy, because i didnt have the hp to breach the 2nd, and i didnt know how many people i can find in there. That would have also forced me to wait for the 2nd guy to leave so i can go back in a ship and dock otherwise i would have been stuck there until gates appear. I can see you made these changes because you want people to use ships more, and i find that great, but i think because of how much damage you take from breaching full health ships doesnt encourage you to fight more than 1 rustbucket in space as a solo player who can't constantly repair the ship.

💡 What is your proposal?
I think the damage we take should be slightly tuned down to allow, in these kind of situations, to have a better chance at fighting people (especially when spawning right next to the cockpit stairs) instead of having to run.

Here's a video of the fight, it will load up higher quality in about half an hour : https://youtu.be/FaDwcuAQfMU