Create a bottleneck to the raids while in ships to encourage more ship to ship combat. As of right now there is no point to ship combat unless you are going exclusively for kills.
A way this can be done is 2 parts IMO. One, have beefed up defenses like the towers on prison (extra health [not a one to three shot], decent aim) on all raid entry points that MUST be destroyed in order to enter the raid. It’s important that these are challenging enough to warrant some thought on if you want to engage them or at a minimum it takes some time to disable to allow other players to congregate in the area. Two, to add some gameplay variety, make some (1-2 per match) broken down merchant ships that you must hover your ship next to for X seconds to collect authorization codes that will allow you to bypass the defenses and enter the hangar. The idea is to give the player a choice between risking engagements with the defenses or risk engaging other players at the broken down merchant ships.
As it stands right now 99% of my raids consist of me ignoring other players until I get into raid and other players also ignoring me. I know there’s a reason for the ship pre-lobby but right now it feels empty and pointless with the current setup, even with the optional side-missions like merchant ship.