#Sound verticality must be fixed

5 messages · Page 1 of 1 (latest)

fierce furnace
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It is currently impossible to differentiate a player that is above, below or on your current floor. This is extremely frustrating and ruins the immersion. Please fix it.

drowsy rivet
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Maybe it's your headphone... I don't have issue with that.

cerulean rose
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that might be a tall order. can you point to any games that do this right?

frail marsh
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I do have the same problem. For example Rust, R6 do this. Its not totally broken but in some maps is quite harmful

cerulean rose
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i'll test it out a bit with my buddy tonight in the ol' rustbucket. i know i had absolutely no problem placing a sound source in terms of left/right channels thanks to the sound engine not having occlusion (we're just hearing straight through walls), but i'm sure that sound verticality is much harder to place without knowing exactly what surfaces are above or below you, and having some context on their movements