#Semi-vulnerability with name command
9 messages · Page 1 of 1 (latest)
Thanks for the report, I greatly appreciate it. I'll have this patched tonight.
Patched.
One caveat to note about this new update is the loss of instant feedback of your name change. Utilizing the Humanoid.DisplayName property instead of a fake head to simplify the code. In return you can't see the changed name above your own head.
I'm waiting for reports of name command not working because of the lack of feedback haha
i'd argue this is a massive improvement over the legacy method