#Semi-vulnerability with name command

9 messages · Page 1 of 1 (latest)

sacred prairie
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thanks for the report, we'll look into it

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sure

vocal gull
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Thanks for the report, I greatly appreciate it. I'll have this patched tonight.

vocal gull
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Patched.

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One caveat to note about this new update is the loss of instant feedback of your name change. Utilizing the Humanoid.DisplayName property instead of a fake head to simplify the code. In return you can't see the changed name above your own head.

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I'm waiting for reports of name command not working because of the lack of feedback haha

sacred prairie
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i'd argue this is a massive improvement over the legacy method

vocal gull
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Infinitely more efficient honestly...

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Didn't have to hook to every real head to translate physical properties on .Changed hooks owo