Pitcher – Level 150
Health: 643 000
Speed: 60 km/h
Hardpoints: none
Passives:
Pitcher is always equipped with a nearly indestructible Club built from a mixture of Titanium, Diamond, Graphene and Carbon along with other newly discovered materials holding it together, which it uses to deal damage instead of weapons.
When dealing damage, Pitcher fills up a Rage Bar. After the bar is filled and activated, it's abilities are change until it runs out. The bar needs 1 million damage to fill up and lasts 30 seconds, or ends when Slam Storm is used.
Primary: Drive
Pitcher swings it's Club forwards, dealing damage, earning a speed boost on activation for a few seconds and a damage boost for a few seconds, if hit. Each consecutive hit builds up LockDown.
Damage: 60 000
Windup: 0.4 seconds
Range/AOE: 40 meters
Damage bonus on hit: 15%
Speed bonus on activation: 15%
Effects duration: 4 seconds
Cooldown: 1.8 seconds
Secondary: Knocking Sprint
After a slight delay, Pitcher performs a fast, steerable dash, and any enemy it it's way recieves a monstrous hit from it's Club. The said enemy takes enormous damage, gets blinded and slowed and gets knocked back heavily. When this ability is landed, Pitcher recieves a speed and damage bonus for a while (25%) and 3 second lasting Absorber shield, along with a follow-up to the ability. If the ability is missed, the Titan will be locked down for 1 second.
Dash range: 150 meters
Damage: 200 000
Secondary Follow-Up: Final Blow
Pitcher charges up, enables an Absorber shield, then leaps in the air in the direction it's body is facing, and smashes down. Any enemy in an 80 meter radius is flung upwards, takes damage and is Locked Down and Blinded for a few seconds. For each enemy hit, Pitcher recieves an extra 2 Seconds of Absorber Shielding.
Range: 150 meters
Damage: 200 000