#Pitcher-Titan Concept

1 messages · Page 1 of 1 (latest)

stone maple
#

Pitcher – Level 150
Health: 643 000
Speed: 60 km/h
Hardpoints: none

Passives:
Pitcher is always equipped with a nearly indestructible Club built from a mixture of Titanium, Diamond, Graphene and Carbon along with other newly discovered materials holding it together, which it uses to deal damage instead of weapons.

When dealing damage, Pitcher fills up a Rage Bar. After the bar is filled and activated, it's abilities are change until it runs out. The bar needs 1 million damage to fill up and lasts 30 seconds, or ends when Slam Storm is used.

Primary: Drive
Pitcher swings it's Club forwards, dealing damage, earning a speed boost on activation for a few seconds and a damage boost for a few seconds, if hit. Each consecutive hit builds up LockDown.

Damage: 60 000
Windup: 0.4 seconds
Range/AOE: 40 meters
Damage bonus on hit: 15%
Speed bonus on activation: 15%
Effects duration: 4 seconds
Cooldown: 1.8 seconds

Secondary: Knocking Sprint
After a slight delay, Pitcher performs a fast, steerable dash, and any enemy it it's way recieves a monstrous hit from it's Club. The said enemy takes enormous damage, gets blinded and slowed and gets knocked back heavily. When this ability is landed, Pitcher recieves a speed and damage bonus for a while (25%) and 3 second lasting Absorber shield, along with a follow-up to the ability. If the ability is missed, the Titan will be locked down for 1 second.

Dash range: 150 meters
Damage: 200 000

Secondary Follow-Up: Final Blow
Pitcher charges up, enables an Absorber shield, then leaps in the air in the direction it's body is facing, and smashes down. Any enemy in an 80 meter radius is flung upwards, takes damage and is Locked Down and Blinded for a few seconds. For each enemy hit, Pitcher recieves an extra 2 Seconds of Absorber Shielding.

Range: 150 meters
Damage: 200 000

#

Raged Primary: Homerun
Instead of a simple swing, the Titan will perform a small dash before smacking the enemy. If the enemy is hit during the dash, they instantly get locked down. All the stats of the Non-Raged ability are the same if not listed below.
Dash range: 25 meters
Damage: 85 000
Cooldown: 2 seconds

Raged Secondary: Death Blow
Pitcher takes a breather, then starts sprinting. When the sprint is over, it'll perform a brutal Upswing. If an enemy is unfortunate enough to get hit, they will suffer tremendous damage while getting flung up. While in the air, the enemy cannot move or use any abilities. On the ground, Pitcher winds up a 360-degree swing and when the enemy falls, unleashes a hit strong enough to knock out even the strongest enemy. The damage caused by this move is un-repairable and if any enemy is hit, they are guaranteed to be in critical situation after it ends. During the entire process, Pitcher is protected by a Quantum Lock.
Damage from Upswing: 200 000
Damage from Final Swing: 560 000
Sprint range: 70 meters
Upswing AOE: 20 meters
Knockback: 250 meters