#Impulse - Titan Concept

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keen onyx
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Impulse – lvl 150

Health: 660 660

Speed: 72 km/h

Hardpoints: 3x Beta

Passive: Power Orb
The Titan is always equipped with a power orb. The orb can be used differently in different abilities.

Primary: Chain Rush

The Titan uses the Power Orb to start floating very slightly, and after a delay of 0.75 seconds performs a very long dash at a ludicrous speed of 150 km/h. The Titan can steer during the first 2.5 seconds of the dash, but cannot use any other abilities or fire it's weapons during the dash.

Colliding with an enemy deals damage, and allows the ability to be used again for 2 seconds. If the ability is not used again in these 2 seconds, it will go into cooldown.

The same enemy cannot be hit more than once to allow an ability chain. If the same enemy is hit twice, they will be knocked back heavily and will take extra damage if sent directly into an obstacle.

Colliding with an obstacle will stop the dash. During the dash, the Titan is protected by a Quantum Lock and is immune to negative effects.

Damage per collision: 180 000
Damage for enemy sent into obstacle: 200 000
Dash duration: 4 seconds

Cooldown : 16 seconds

Secondary ability: Power Bomb

First Varient: After a delay of 0.4 seconds, the Titan throws it's Power Orb where the crosshair is located. The Orb detonates on impact against an obstacle or an enemy, pulling them to the center of the explosion, applying Blind and EMP to them. The Orb can be detonated manually by pressing the ability again. The Orb is not affected by the targeting aim assist and will always be thrown at the center of the crosshair.

This ability VARIENT is used if the button is not held down. (Held less than 0.5 seconds)

Damage: 140 000
Range: 400 meters
AOE: 100 meters
Blind / EMP duration: 6 seconds
Cooldown: 10 seconds

Second Varient: Power Stab

The Titan forms a blade from the Orb and performs a quick stab.

Delay: 0.4 seconds
Damage: 40 000
AOE: 40 meters
Cooldown: 3 seconds