The purpose of this design is to battle the problem of the high abundance of negative effects such as BLIND, LOCKDOWN, SUPPRESSION, to create versatility in a number of situations. It reintroduces a key aspect of War Robots to capture beacons, and prioritize the steps to success in combat. Ultimately, Atlys is aimed to remain a constant counter.
Concept Robot: Atlys [at-liss]
Statistics:
- Hardpoints: 1 Heavy, 2 Medium
- Recommended: 1x Brisant, 2x Shatter / 1x Devastator, 2x Havoc
- HP/Mk1 = 76,000
- HP/Mk2 = 125,000
- HP/Mk3 = 165,000
- Speed/Mk1 = 38km/h
- Speed/Mk2+3 = 52km/h
- Active ability duration: 3 sec
- Active ability AOE range: 75m
- Active ability cooldown: 12 seconds
- Active ability damage: 50,000 (at Mk3)
ACTIVE ability: AGGRESS
Atlys enters a transcendence flow that removes negative effects, and creates a gravitational vortex at its core, ending the ability with a sonic shockwave of which damage cannot be healed with the average repair module.
PASSIVE ability: Forcefield technology reducing defense blocked with the damage recieved.
Possibility to change: The window of Atlys' vulnerability is increased with a weaker Forcefield
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