#Rebalance + Titan module idea

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sullen sentinel
#

New module- Defence operator(Titan version of battle born)

  • As the robot is attacked, a one time defense is initiated, lowering incoming damage and giving defence mitigation. Stackable up to 3. Defence points stop increasing after 2 stacked. Duration is removed when 3 stacked.

Stats-
Defence points:(Level 25)-90dp
(Level 1)-3.5dp

Duration:(Level 25)-40s
(Level 1)-40s

Defence mitigation:(Level 25)-30%
(Level 1)- 1.2%

Extra HP:15%(Level 25)
:3%(Level1)

#

Robot Modules
Battle born-
-Stays until end of battle
-Defence points 50-65

Nitro Unit-
-Stops working when legs are damaged
-15% →18%

Immune amplifier
-20 extra stacks added
-When hitting 80 stacks, you are given immunity to rust and dot.
-When hitting 60 stacks, your speed is increased by 5kmh(level 6)

#

Drones

Nebula
-On High damage absorber→ On mild damage absorber(75000)
-Effect duration- 2s
-Cooldown time- 15s
-Passive ability- On deployment- 46dp(Level 12)
2dp(Level 1)
-Tier moved up by 1
-Price increased 100MC→650MC

Discus-
-On beacon capture- 7% → 10%
-On beacon capture duration 5s → 15s
-On deployment- 5% → 10%
-Extra ability- On kill 20% Speed increase , Duration 10s
-Tier moved up By
-Price increased 50MC→100MC

Wasp-
-Inflicts rust together with dot(2 stacks per shot)
-Weapon damage increased by 5%

Sharpshooter-
-Reload 10s→7s
-Shoots only when you are shooting
-Weapon damage increased by 10%

Persephone-
-Persephone’s healing- 800→1200hp/sec

#

Titan modules

Self fix unit-
-Heals grey damaged by 3%(every second)when stacked by 2
-Tier pushed from T3-T4
-Price increased from 600PT→1000PT

Titan accelerator-
10kmh→15kmh

Titan Quantom sensor-
350m → 400m

                               Robots

Fafnir-
-Flight speed- 63.5kmh→80.5kmh
-When paired with pilot skills, the flight speed limit is removed
-Resistance on ground 50% → 55%

Shenlou-
-Ability cooldown Duration 40s → 25s
-Ability cooldown 12s → 15s

Curie-
-Hp reduced by 12%
-Turrets give rust instead of lockdown
-Ability duration- 10s→7s

Seraph-
-Forcefield Phases (80% → 30%) to (100% → 90% → 70% → 45 %)
-Flight speed increased by 10%

Jaeger-
-Jaegers Turret- 1 shell→3 shells
-Jaegers Turret ignore all defence
-Reload 9s→10s
-Turret damage increased by 15%
-When paired with reapers, turret damage is reduced by 10%

Raijin-
-When entering ability- 40% → 50%
-Hp increased by 10%

Hades-
-No longer slows down in ability
-Retrobution turret shoots faster
-Ignores all defence at MK3

Nemesis-
-No longer slows down in ability
-Ammo increased by 20% for ability

Ochokochi
-Deals damage when ramming into an enemy depending on speed
-Full speed-50,000

Rhino
-Deals damage when ramming into an enemy
-Full speed- 44,000

#

Robot weapons

Subduer
-Shot interval increased 0.1 → 0.2
-Rust stack repair reduction 90% → 60%
-Range 600m→500m
-Dispersion 0→0.0450

Hornet/Wasp
-Reload 12s→6s

Shocktrain
-Damage increase by 15%

Fenbao/Leiming/Shifang
-Fengbao (-15%)
-Leiming (-10%)
-Shifang (-12%)
-Ammo capacity(-60%)

Talon/Jaw/Claw
-Damage reduced by 20%
-Shot interval 0.85→0.4
-Range 350→400
-Ammo capacity(-10%)

Nucleon/Atomizer/Quarker
-Overheat time- 11s→12s
-Shot interval 0.15->0.02

#

Titans

Nodens-
-Heals grey damage to allies(and yourself)by 15% per link.
-Defence points 110→170
-Ability cooldown per link increased by 3s
-Has 2 Universal slots

Minos
-Speed- 55kmh→60kmh
-Minos deals Damage when ramming into an enemy(70,000)
-Has 2 universal slots

#

Arthur
-Speed increased by 5kmh
-Shield durability increased by 10%

-Luchador
-Defence points 160→180

Heimdall
-Heals grey damage by 5% every 1s

Sharanga
-Has 2 universal slots
-When paired with striker, full power ability is increased by 20%