#New map

1 messages · Page 1 of 1 (latest)

hollow harness
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So, I stopped criticizing WR. And it is NOT because the game has changed. It is because I try to help WR to become a bit better

This is the third post on this thematic
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Now to the case:
The Idea of this map sits in my head for a year. So the concept of the map is a mine. Located underground it has low ceilings in most of the map. But there Is a big center, where zenit and Newton lovers can fight. After the gray swam was released, I thought of adding ticks to one side of the map, which will carry some cargo or just walk back and forth. The map itself is built from narrow paths. So narrow, titans can hardly walk through. After thinking for a while, I thought of the size: about the Yamantau, with senter covering 50%-60% of the map. In some parts there are mettal parts, which are partly blocking the way. So, basically, this is all

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As always, I am open to criticism, feedback and ideas

frigid stump
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I like the idea

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Have u got something like a map for it

hollow harness
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No not yet

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Just looked on some gameplay on different games

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It seems like there is a map like this in mech arena or smth like that. But it is just corridors

orchid stump
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I think your the 4th or 5th person I've seen suggest an underground/mine map

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I remember making one once too; it was an underground mine/city with 2 levels in a main building that was most of the middle of the map, and then a lot of other large caverns around it

hollow harness
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Hmmm

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That's a good idea

orchid stump
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well beacons were hard to place; there were 2 on the bottom layer 2 on the top and 1 in a middle layer; imagine Yamantau but the 2 main bridges on either side take up the whole sky and have ramps to the middle

hollow harness
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Yeah

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If imaging map as a grid, beacons should be in the crosses

orchid stump
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imagine 2 diagnols

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1 for the top 2 and 1 for the bottom 2

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also the height difference was aparent; it would be a very tall map

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about the height of castle if you counted the dam as playable depth

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actually I think the number was 600m up or down

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There were 4 quadrant areas in the underground section that could be used as ramps or good cover; they were staircases and had walls covering them and could be used to walk to the top layer; which had much cover there

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since it was a damaged mine there would be a lot of holes you could fall through; not enough to be annoying but enough to occasionally be suprised

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maybe about 4 robot sized holes per quadrant; 16 in the whole map

hollow harness
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Wow

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Why not making it a separate post?

orchid stump
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because parasitic behaviour to collapse your post

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heheheha

hollow harness
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Hahaha