#Robot #5: Ranger
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Description: Ranger is a medium-sized robot, being a bit taller than Hover but not being as wide. It is geometric in shape and has a compact design, similar to the classic designs of Boa and Gepard. Ranger’s hull is black, with orange plates beefing it up, and hints of white paint. Rather than walking with legs, it hovers off the ground, akin to Demeter, with the hover mechanisms being trapezoidal in shape, with the larger side facing downward, and being similarly plated to the body. Small sensor nodes dot the main body and hover mechanism, and two antennas stick upward from the rear top of the hull. The front of the body is densely reinforced and plated, the sides have lesser plating and some paint decals, and the rear having the footprint of the reactor, being armored but having vents and heat syncs. Some exposed piping travels from the reactor area to the top of the body, where a large shield generator sunk into, but still sticking out of, the hull crowns the body. Ranger is meant to have an appearance that is industrial, yet experimental and somewhat futuristic.
Weapons: Ranger has 3 medium hard points, 1 on each side of its body, and 1 atop its shield generator.
Stats: At base level (mark 1 level 1), Ranger has 120k durability and moves at 45kph. Its body and legs can swivel at a high rate, akin to Orochi and Stalker. Its hover mechanism allows it to perform unconventional maneuvers, akin to Demeter.
Ability (called Segmented Protection): Ranger has an absorber shield that is active at all times. However, the shield does not provide full protection, only being 105° wide instead of the usual 360°, meaning it covers a little less than 1/3 of the area around Ranger. Tapping and holding the ability button will rotate the shield to face a different side of Ranger, and quickly double-tapping the button will reverse the direction of rotation. When not being rotated, the shield always faces the same direction, not moving when Ranger swivels its hull, unlike physical shields. Like a typical absorber shield, this shield can be bypassed with Shieldbreaker, and it extends 30 meters beyond Ranger, meaning enemy robots within that radius can disregard the shield entirely.
I see Ranger as my take on modernizing the “mobile tank” concept seen in the classic Boa. Ranger has great survivability thanks to its shield and high health, decent mobility thanks to its maneuverability and travel speed, and firepower that, while not weak, is not very remarkable. The Segmented Protection ability gives Ranger its own mechanic and thus play style, as while it is most similar to Bulwark with its shield management, it is still unique. Ranger does best in situations where enemy fire is coming from one direction, such as areas with dense cover that protect Ranger’s flanks, or an isolated duel, where the enemy robot is the only threat. Users have to be aware of their surroundings since Ranger’s health will rapidly deplete if it is attacked from an unprotected side, which is most of the robot, but its health means Ranger is still rather hearty. Ranger is weak to attacks from multiple sides, teleporters, and Shieldbreaker, but with good positioning, it can be a beast.