#modules setup for my hangar

5 messages · Page 1 of 1 (latest)

swift token
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my hangar:
Lvl 3 MK2 Ivory Ravana with lvl 2 MK2 fatal havoc [Arnav pilot]
Lvl 1 MK2 Nether with lvl 2 MK2 Ardent Spears [Everett pilot]
Lvl 1 MK2 Skyros with level 1 MK2 sonic shotguns [Theseus pilot]
Lvl 1 MK2 Gothic Mars with lvl 9 Jaws [Captain Clyde pilot]
Lvl 10 Lynx with lvl 7 Glories [Eddie Noll pilot]

My modules [T3 and T4]:
x1 Battle Born
x1 Cloaking Unit
x1 Heavy Armor Kit
x2 Immune Amplifier
x2 Overdrive Unit
x6 Nuclear Amplifier
x2 Balanced Unit
X2 Repair Amplifier

Side notes:
for active modules im using advanced repair cuz im too poor to use unstable conduit [except for mars i have phase shift cuz glider]
i play ffa as my main game mode so help me find a good build for that
thanks

swift token
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nobody?

dreamy ibex
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DM a screenshot of hangar. Easier to analyze

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Havoc Ravana - need NA, 2xRA or NA, RA, LS

Spear Nether - need 2xNA, LS or NA, LS, AC or NA, IA, LS.

Sonic Skyros - need 2xRA, IA or 2xIA, RA.

Jaw Mars - 2xNA, LS or 2xNA, Fortifier or NA, LS, Fortifier

Glory Lynx - 2xNA, LS

Considering what you have, 2RA, HAK on Skyros. 2NA, Cloaking unit on Lynx, 2NA, Battleborn on Nether. 2xBU, NA on Mars and NA, OD on Ravana.

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Don't upgrade Battleborn, HAK, or ODs. Focus on IAs, NAs, RAs and LS in the future