Hello @everyone , this is GM Lena of Smash Legends!😃
And I am here with some details that everyone will be interested!
Especially, test players from our previous CGT MUST read this!
Everyone who participated for previous CGT probably remembers the feedback that test players were available to leave.
Based on the feedback from 1st and 2nd CGT, we want to share how we improved/will improve our game.
Please read below for details!
[Major changes applied after 1st CGT ➡ to 2nd CGT]
1️⃣ We received feedback saying actual playtime for each match is too short, and wish finish condition for the ‘Team Deathmatch' to be changed so that game won’t finished depending on score, and let players to battle for whole playtime of the match.
➡ So, in 2nd CGT we putted lots of efforts to improve playtime of each match, guarantee certain amount of playtime in every game. We hope many of our 2nd CGT test players felt this while playing Smash Legends.
2️⃣ We received feedback saying it takes too much time to level-up a character.
➡ During 1st CGT, conditions for many contents were bit inadequate, and character level-up content was part of inadequate contents. So, we improved and developed more details in level-up contents on 2nd CGT build.
Those who participated in both CGT probably noticed some of these changes in 2nd CGT.