#cgt-comment

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heavy salmon
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Hello @everyone , this is GM Lena of Smash Legends!😃
And I am here with some details that everyone will be interested!

Especially, test players from our previous CGT MUST read this!

Everyone who participated for previous CGT probably remembers the feedback that test players were available to leave.
Based on the feedback from 1st and 2nd CGT, we want to share how we improved/will improve our game.

Please read below for details!

[Major changes applied after 1st CGT ➡ to 2nd CGT]

1️⃣ We received feedback saying actual playtime for each match is too short, and wish finish condition for the ‘Team Deathmatch' to be changed so that game won’t finished depending on score, and let players to battle for whole playtime of the match.
➡ So, in 2nd CGT we putted lots of efforts to improve playtime of each match, guarantee certain amount of playtime in every game. We hope many of our 2nd CGT test players felt this while playing Smash Legends.

2️⃣ We received feedback saying it takes too much time to level-up a character.
➡ During 1st CGT, conditions for many contents were bit inadequate, and character level-up content was part of inadequate contents. So, we improved and developed more details in level-up contents on 2nd CGT build.

Those who participated in both CGT probably noticed some of these changes in 2nd CGT.

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[Major improvements that will be applied after 2nd CGT]

1️⃣ Improvement and development on characters
There were opinions on ‘Drake’ saying whole play style of the character is too simple and feel bored compare to other characters. We are planning to make change on ‘Drake’ before next CGT, so that players can use ‘Drake’ more strategically. Along with changes with Drake, we are also making improvements on other characters as well as developing new characters. We hope to present such developments over in-game characters within next CGT.

2️⃣ Improvements on game UI
On our 1st & 2nd CGT, we tried to focus on developing game play, and sensibility of battle. Which led details on our game UI bit inadequate. So, starting with next CGT, we are planning to show improved UI in the game, including main lobby, character growth, and even details on guide. Of course, if there are modes that UI doesn’t clarify the rules in game-mode, we are planning to make improvements on those as well to led players understand better over each game-mode.

3️⃣ Improvement on Freezing & Crashing of the game.
Since the game is real-time matching with other players, we received feedback from players that the game often freezes and have trouble with unstable game network. As much as everyone, we do think this is very serious, and important issue to be fixed. So, we’ll constantly check on these issues in future including next CGT and furthermore, to present stable network environment to all.

Other than issues above, we also received feedback over maps, and characters, but we’ll keep these subjects until we are ready with more specific details. Lastly, we heard how many of players couldn’t enjoy every game-mode during previous CGT, due to high requirements over mode unlock. To solve such problem, the unlock requirements over the modes will be lowered down so everyone could experience many game modes as they can during CGT period.

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On next CGT, we’ll try to comeback with improved game contents! Hope to see everyone on next CGT as well.
Also, we’ll constantly share more info through our Discord channel and Facebook, so see you then!

Thank you.