#Revit to Sketchfab

10 messages · Page 1 of 1 (latest)

limber storm
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Hi Everyone. I use Revit to design homes and am new to Sketchfab. I export my Revit model to an .fbx file and upload to Sketchfab. The model comes in as a single object, so I can only edit the whole house which is no good. I need to edit windows, doors, roof, siding etc individually. In the materials tab dropdown, there are no objects...only "Scene-Root". I've been researching this and trying different things for 3 days with no luck. Any ideas??

brittle moat
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Hi! I'm not a Revit user so It's hard to know the specifics, but Sketchfab typically generates the model grouping from either Object / Geometry / Material names from the source program, so you'll want to make sure that they're named and exporting correctly. There's also an upper limit of 100 materials after which Sketchfab will merge materials in a way you can't control

limber storm
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Hi Phil! Thanks for your answer. I was hopeful when you mentioned the 100 material limit because I know I had much more than that in the model. I removed all the interior materials and the cars so I'd be left with only the exterior materials to get below the threshold of 100. Unfortunately that did not work. Still searching.

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Is it necessry to upgrade to a paid subscription in order for the material selection to work?

brittle moat
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A paid subscription shouldn't be necessary. If you're comfortable sharing the FBX file I can take a look and see what has come out of Revit. That might help us figure out what's happening

limber storm
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Man, that would be fantastic! I just tried uploading three objects with two materials applied to each object instead of an entire house model. Same problem. Here you go

idle coral
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Have you added materials to your model in Revit?

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Somehow they do not transfer in the .fbx? Have you tried other formats? I can't remember how I did that for my model but I think I must have opened it in Blender and manually apply materials there.

limber storm
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Yes, I have materials assigned to objects in Revit...but I think you are correct that they are not transferring. Do you think it would work if I applied materials in Twinmotion? Blender seems like it would have a longer learning curve and I already use Twinmotion.

merry nacelle
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havnt used Revit, but did use 3dsMax for many years, I found that certain type of materials(procedural ones for example ) will not work else where.
I propose a test? could you try this:
assign simple colors to a few objects(ie none of the material library complex materials) and export an fbx see if sketchfab detects those as seperate..