#Using Bloom in camera 3d doesn't work get me dark screen

19 messages · Page 1 of 1 (latest)

low briar
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Any help regarding this issue?

inland torrent
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post the spawn command

low briar
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    fn default() -> Self {
        Self { 
            camera3d: Camera3d::default(),
            camera_shake_config: CameraShakeConfig {
                trauma_decay_per_second: TRAUMA_DECAY_PER_SECOND,
                exponent: TRAUMA_EXPONENT,
                max_angle: MAX_ANGLE,
                max_translation: MAX_TRANSLATION,
                noise_speed: NOISE_SPEED,
            },
            camera: Camera{
                clear_color: ClearColorConfig::Custom(Color::BLACK),
               ..default()
            }, 
            render_layers: RenderLayers::from_layers(&[0, 1]),
            // atmosphere: Atmosphere::EARTH,
            // atmosphere_settings: AtmosphereSettings { 
            //     rendering_method: AtmosphereMode::Raymarched, 
            //     ..default() 
            // },
            //atmosphere_camera: AtmosphereCamera::default(), 
            name: Name::new("Player Camera"),
            transform: Transform {
                translation: Vec3::new(0.,13.6,-20.6 ),
                rotation: Quat::from_euler(EulerRot::XYZ,-2.8,0.,-3.124),
                ..default()
            },
            input_map: InputMap::default()
                .with_axis(Action::Zoom, MouseScrollAxis::Y),
            fps_camera: FPSCamera, 
            ui_camra_marker: UiCameraMarker, 
            is_default_ui_camera: IsDefaultUiCamera,
            hdr: Hdr,
            tone_mapping: Tonemapping::TonyMcMapface,
            bloom: Bloom::NATURAL,
        }
    }
}```
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by adding Bloom nothing appears

inland torrent
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what are the features of bevy?

low briar
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should I add special features?

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bevy = {version = "0.17.3", features=["file_watcher","hotpatching","track_location", "debug"]}

inland torrent
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Only if you weren't using default features

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Do you have more than one camera?

low briar
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yes I have 2d camera to menu

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and 3d camera to inplay

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I found this bevy_post_process feature

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should I add this to features?

raw sierra
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i recall something strange like that

low briar
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to all camera?

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I will try it

low briar
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It works

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I put hdr for all camera