I'm working on a utility to let me play "paper doll" with Components and Entities - basically take an arbitrary list of Components from my project and drag + drop them onto a tree of entities/children.
It seems to me that DynamicScene should be an ideal way to represent that tree of entities, but I'm kind of unclear as to how I'd make new DynamicEntities and insert them into an existing DynamicScene - like do I just pin a "fake" World somewhere and have it generate entities for me?
Also, how the hell does one deal with (de)serializing asset handles for stuff like images etc.? Should I be rolling my own solution for this or is there something baked into Bevy for me to use?