#`bevy_shader::shader::Shader` Asset Type not Initialized
2 messages · Page 1 of 1 (latest)
Source of the Rust file src/lib.rs.
2 messages · Page 1 of 1 (latest)
I'm working on getting basic UI going (with the complication of individual bevy crate consumption) and I can't for the life of me figure out which crate initializes the bevy_shader::shader::Shader asset type.
For more context I'm trying to simply follow a simple button demo.
Source of the Rust file src/lib.rs.