#`bevy_shader::shader::Shader` Asset Type not Initialized

2 messages · Page 1 of 1 (latest)

terse scroll
#

I'm working on getting basic UI going (with the complication of individual bevy crate consumption) and I can't for the life of me figure out which crate initializes the bevy_shader::shader::Shader asset type.

For more context I'm trying to simply follow a simple button demo.

ocean kraken