Hi all. I'm using the bevy_rapier2d crate for my project, and I just updated bevy from 0.16.1 to 0.17.2 and started migrating my project. I got as far as Rapier's CollisionEvents not being Messages because of the new Message/Event switcheroo. I imagine I could just plug this trait in in that particular case, but it occurred to me that there's a fairly high chance of breaking something if I try to do everything myself; I'm not very experienced with Rust, Bevy, and Rapier. Would it be smart to just go back to 0.16 for now and wait for Rapier to get updated, or is the operation easier than I imagine?
#Migrating to 0.17.2 with bevy_rapier2d
4 messages · Page 1 of 1 (latest)
to be honest yeah I'd recommend staying on 0.16 for now as in current time its the more documented and experienced version or "stable", making it a more friendly experience for yourself. Give it like a month or two and there will be a lot of help from the community on 0.17 available online, whether that's just updated crates, guides, or just general knowledge from asking questions.
maybe its an easy transition for your specific project, but if your just starting out. Why make things more complicated than they need to be right.
Sensible advice; I'll stay on 0.16 for now. Thanks so much!