#Beginner issue: input system not triggering in my Bevy 0.16.1 project (Frame-Pad)
4 messages · Page 1 of 1 (latest)
fn setup_system(
mut commands: Commands,
mut egui_global_settings: ResMut<EguiGlobalSettings>,
) {
egui_global_settings.auto_create_primary_context = false;
commands.spawn(Camera2d);
commands.spawn((
// The `PrimaryEguiContext` component requires everything needed to render a primary context.
PrimaryEguiContext,
Camera2d,
// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
RenderLayers::none(),
Camera {
order: 1,
..default()
},
));
}
the println! in the place_node function works when i remove the first camera one but the grid doesn't appear nor the ui
I did follow an side_panel.rs example for the bevy_egui repo and they also did two cameras one for the world and one for egui