#How do I find out the path for joints of a GLTF model?

2 messages · Page 1 of 1 (latest)

sacred osprey
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Hello!

I'm trying to follow the animations masks example, but I don't know how to get the path for each bone/animation target.

For instance, the example uses "root/_rootJoint/b_Root_00/b_Hip_01/b_Spine01_02/b_Spine02_03". How can I find out this path for my own models?

I tried printing all the AnimationTargets but they only print an ID, and not this path/name, so I don't know which is which.

narrow spear
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print the AnimationTargetId together with their Name