#InvalidViewQuery

2 messages · Page 1 of 1 (latest)

umbral bane
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Hi,
I am using the custom_phase_item example as a starting point to explore further, but I am running into an issue when trying to add the view uniform: bevy_core_pipeline::core_3d::main_transparent_pass_3d_node: Error encountered while rendering the transparent phase InvalidViewQuery. Here is the code https://gist.github.com/KirmesBude/d90fefa72f7a2143a7fc72c0b1d0d4f3
Notable changes from the example: Switched to Transparent3d, render a quad, sample a texture. Any pointers on how to debug the issue?

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umbral bane
#

Solution: I was incorrectly scheduling the "prepare bind groups" systems in the "Prepare" SystemSet instead of the "PrepareBindGroups" SystemSet.