Hi, a begginer here having a tough time.
I would like to have a simple "ghost" mesh to be where my mouse is pointing at another mesh, labeled as ground.
I failed to do it using .observe() (only work when the "Over" state begins) and I failed to do it using the update system method from the bevy-picking example (I failed to recognise the ground among other meshes).
What is the most convenient way to just read the mouse intersection with a mesh in every frame?