#Trying to use bloom with pixel rendering

4 messages · Page 1 of 1 (latest)

balmy stratus
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I have a 3d camera, rendering to a 2d texture and has post processing applied for edge detection and outlines. However, I'd like to add Bloom to it, but as soon as I set the hdr on the camera to true, I got hit with this error and I don't exactly know what to change in order to fix it. Any ideas?

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found it! mb, i just needed to change the texture format where the render pipeline was created from bevy_default to Rgba16Float

brazen moth
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Iirc you can use ViewTarget::HDR_TEXTURE_FORMAT instead of Rgba16Float

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There's some sort of associated constant