#Trying to use bloom with pixel rendering
4 messages · Page 1 of 1 (latest)
4 messages · Page 1 of 1 (latest)
I have a 3d camera, rendering to a 2d texture and has post processing applied for edge detection and outlines. However, I'd like to add Bloom to it, but as soon as I set the hdr on the camera to true, I got hit with this error and I don't exactly know what to change in order to fix it. Any ideas?
found it! mb, i just needed to change the texture format where the render pipeline was created from bevy_default to Rgba16Float