I'm loading a glb file then after it's loaded I'm going to add colliders and such using the meshes,
I've tried using bevy_asset_loader or checking the AssetEvent for LoadedWithDependencies, and it comes back as loaded but no meshes has been loaded yet, then like half a second later I see the model load in on screen.
How would I check and change the state once all the meshes have loaded as well?
#LoadedWithDependencies event triggers before meshes are loaded from glb file.
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