Hi, I'm currently working on a project, where I have a globe that you can sculpt and (in the future) edit with different stuff. And I'm looking for 2 things:
(1) a good way to highlight the current area that is going to be edited. Right now I have a little spotlight that illuminates the area - and that s sort of the way i want it, but with an option to have an outline and without soft edges.
(2) a way to "paint" a polygon on the surface of the globe. Seems somewhat similar to the first one, but I want to (in theory) be able to draw arbitrary polygons.
My main issue is that I don't really know what to search/google for - I'm not sure what the kind of functionality would be called and how and where i should try to read up on it.
Here is what it looks like right now. The Globe is a sphere mesh that gets edited. Which is also something i'm trying to figure out:
(3) Is there a better way to do this than with a mesh, especially if i want to have more detail - the icosphere mesh is limited to 79 subdivisions, which isn't as much as I thought it would be :D