#add system on Update but after State

5 messages · Page 1 of 1 (latest)

crisp mountain
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add system on Update but after State

red mulch
crisp mountain
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oh, actually what I needed was run_if(state), but it didn't work out

what I'm trying to do is I want to integrate bevy skybox example to bevy_asset_loader, and I could not figure out when to insert resource

red mulch
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When to insert the cubemap?

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If you're doing setup and waiting for a state change from bevy_asset_loader, maybe you OnEnter(AppState::LoadComplete) or something.