I have a sprite based font that I render from a font sprite sheet with one sprite per character. When rendered "pixel perfect," i.e. the size of the output is an exact multiple of the raw sprite, it looks fine, but when rendered at some non-integer multiple of the input, I get these artifacts around the edges of the sprites. It's very obvious to me that they're the very edges of the neighboring characters in the sprite sheet. Is there anything to do about this without completely changing up the sprite sheet by having to add extra margins or something like that?
#Sprite Atlas "leaks"
2 messages · Page 1 of 1 (latest)
Hm. After some more research, this is a known issue apparently. I guess I'll just have to deal with it for the time being. 😞