#Rendering UI on a 3D scene

2 messages · Page 1 of 1 (latest)

modern void
#

I'm trying to render some 2D gizmos to try to debug some stuff in my 3D scene, but it's not clear how I'm supposed to go about this and I can't find any examples of quite what I'm looking for.

I've tried setting up a separate 2D camera with a different render layer, but that didn't seem to work. Do I need to render to a texture and place it in front of the camera?

Can anyone point to some examples of a 2D UI/ gizmos on a 3D scene please?

worldly veldt