#How to achieve skew transformation in Mesh2d?
3 messages · Page 1 of 1 (latest)
I believe you can achieve this if you have a parent and child entity, make the child entity offset from the origin and rotated, then scale the parent. I've done this before in Unity but tbh haven't tried it in Bevy
For example, if you rotate the child 45 degrees, then scale the parent in the y axis, I believe this should skew your mesh