I'm just wondering what the minimum properties on the mesh are that are required for SSAO to work.
Using pub struct ScreenSpaceAmbientOcclusionBundle from the pbr crate.
Might be a bit of a noob question, but does it require Verts, incidies, uvs and normals from the Mesh::ATTRIBUTE_NORMAL for example.
My current issue is I've applied my own shaders using the implementation of Material for said custom mat.