Hello ๐
Last week in the "This Week in Bevy" blog I saw the progress about 2d depth buffers
I'm referring to this blogpost: https://thisweekinbevy.com/issue/2024-08-12-vello-minecraft-settlements-and-destructible-planets (see "2d depth buffer" section below)
I'm trying to achieve something similar, but I'm not well versed in graphics programming in Bevy. How can I achieve something like the screenshot? Can someone point me in the right direction?