By default, render node will take effect for both current camera and lower order cameras.
Is there any way to make it work only for current camera?
Same discussion: https://discord.com/channels/691052431525675048/1095505859968245810
3 messages · Page 1 of 1 (latest)
By default, render node will take effect for both current camera and lower order cameras.
Is there any way to make it work only for current camera?
Same discussion: https://discord.com/channels/691052431525675048/1095505859968245810
This may have something to do with MsaaWriteback. But bevy_render source code is maze for me.
As alternative, we can set camera render target to an image then create MaterialMesh2dBundle to set shader. But it will get 1 frame delay.