#NSight Shader Debugger

1 messages · Page 1 of 1 (latest)

steady jasper
#

Has anyone gotten Nvidia NSight debugger to work? I just tried on an example project https://bevyengine.org/examples/2d-rendering/2d-shapes/ and I couldn't get the debugger to run with WGPU_DEBUG=1; BEVY_ASSET_ROOT="/home/andrew-peterson/code/debug_test"

pallid sun
#

maybe you can get better help by asking directly in #rendering? I've seen people using it with Bevy, especially there :)

steady jasper
#

I ended up trying a whole bunch of stuff and got the shader debugger to launch and attach https://forums.developer.nvidia.com/t/troubles-with-using-nsight-graphics-remote-debugging/303725/7

The steps were:

  1. Get 2 gpus (either in the same system, or in 2 different systems, i have a laptop and a desktop)
  2. Upgrade drivers to version 560
  3. Launch the application on the target system manually
  4. Attach the shader debugger on the host system to the process on the target system
#

It still doesn't give a whole lot of information though so I wouldn't quite call this resolved