I'm struggling to understand how the 2d camera/world space works
Intuitively it seems that the "near" plane for an orthographic projection should set the z-values for which objects first stop/start becoming visible due to being/not-being too near the camera
However it seems by default it's being set to -1000.0, and from my testing:
- Objects with even a small negative z-value (e.g. -1.0) are not visible
- Objects with a higher z-value overlap those with a lower z-value even though the camera is presumably behind the near plane and facing in the direction of it
I tried having a look at the cheat book but the section on the 2d camera doesn't seem to explain why