I have a parent entity that will move around and rotate or scale based on external forces. I want to fixate its child entity to a relative translation to the parent's translation, but without it's scale or rotation.
I'm thinking about updating the child entity's transform based on the parent's global transform inverse. But I found I suck badly at the maths and can't figure out the correct operation to do. Also I don't know what schedule to run the update system to make sure everything is aligned properly.